RimWorld

RimWorld

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Stack gap
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Mod, 1.4, 1.5, 1.6
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443.739 KB
3 nov, 2023 @ 22:23
12 jun @ 12:43
18 ändringsnotiser ( visa )

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Stack gap

I 1 samling av Andromeda
Andromeda's mods
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Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
Maybe you don't need 80 med kits around your prisoner patients, maybe 5 will do?
Maybe divide your deficit shells among the artillery cannons equally?
Would a couple of meals in the dining hall be enough?
Maybe you don't need to carry rice into the hoppers all day?

But how to do it?
This mod designed to carefully set up your storages!

You can limit storages from top and bottom stack size
• The lower limit means that pawns will not carry items as long as there are more items than a given value
• The upper limit means that no more than a given value of things will be inside
• Unrestricted storages operate as usual



Mod compatibility:
LWM's Deep Storage - OK
[JDS] Simple Storage - OK
OgreStack - OK
SatisfiedStorage - No sense. This mod does more
Multiplayer - Bad
Flickable Storage - OK
Pick Up And Haul - OK (11/13/2023)
Must be compatible with any mod that changes stack size

Mid game compatibility:
Add - OK
Remove - OK

If you wish, you can set a specific limit for each item or category



Translations:
English
Russian
Deutsch - thx Erdnussbrot
French - thx Joedox
ChineseSimplified - thx OKEN.DDD

Special thx to @biowreck's help in testing
Populära diskussioner Visa alla (9)
1
10 aug @ 7:34
Item-limit Bug
ૐCheesyૐ
17
30 nov, 2024 @ 22:40
KLISTRAD: Suggestions
Yoann
7
6 aug @ 11:37
Performance Impact?
Mac
427 kommentarer
Soup_UK 1 timme sedan 
@Andromeda appreciate the response. :steamthumbsup: When it comes to storage, I have been using Stack Gap and Stack XXL without issue since before Anomaly. I am going to try Ogre Stack instead, as you flag it as compatible above - and it looks more configurable than Stack XXL. To the best of your knowledge, are there known conflicts with Adaptive Storage Framework? It looks quite cool but Stack Gap functionality is way more important for me.
Andromeda  [skapare] 4 timmar sedan 
Most of the problems arise not because of Adaptive Storage Framework compatibility, but because many mods for some reason want to patch/repatch/rewrite the same methods as me. It is simply impossible to maintain 100% functionality in large modpacks
Soup_UK 4 timmar sedan 
@Molay I'm not using an 'Adaptive Storage Framework' mod but are you saying that storage mods based on it work fine with Stack Gap with Grav Ships? I, and others judging by some comments in the last week or so, have an issue where the Stack Gap settings disappear in containers following a Grav Ship launch.

I have no idea how Stack Gap works and I wondered if its because Stack Gap saves container settings to the map they're set up on but if it's integrating with other mods (like AFS mods) that are not sensitive to grav chips jumping across maps, maybe it works just fine.

I've not tested the issue since the last Rimworld 1.6 patch (last week?) because I'm on a play-through where I am only just about to start building my first Grav Ship so I should know in the next day or so.
Molay 13 aug @ 17:51 
What exactly isn't working for you guys with Adaptive Storage Framework and this? I can use the stack limits just fine with various adaptive storage framework requiring storage mods (like the gravship shelves).
SpiralOut 13 aug @ 15:20 
+1 for making this compatible with Adaptive Storage Framework. Adaptive Storage has some more updated mods for different types of storage like Fridges and new Odyssey enabled storage options.
Big Ash 10 aug @ 20:46 
Am I dumb? I have the following settings: Stack limit 0-500, Limit similar stacks x1, and Jade set to 50. In mod settings I have multistack disabled, enable forced item ejection, and enable similar stacks limit stuff. I have 2 stacks of 75 jade on the shelf in question, why no work?
Eventide 10 aug @ 1:02 
Weirdly this mod causes an issue with Common Sense where if you use the feature to unload an item (meaning they'll drop it when it's convenient instead of instantly) it'll not untick that upon doing it and so they can't equip anything to that slot.

Common Sense lists it as a problem but why would this mod even cause that?
Bobibobibu 7 aug @ 18:11 
Same. (Vanilla) Shelves can only store 1 stack of item per cell when limited.
ૐCheesyૐ 7 aug @ 12:26 
i think stack gap is not working correctly. Max stack is working but if i want to store 10 he-shells, 10 smoke-shells and 10 EMP-shells it just stores 1 of the item. I tried everything. Itemlimit is 0-500 overall, stack is unlimited and each shell is set on 10. It should store 10 of each 3 shells in the storage but as i said it only stores 1 item (10 he shells) and that it says there is no storage space for the over 2 items. I tried every possible combination. It looks like a small shelve can only carry 1 Item in a cell and the big shelve 2 items a cell.
ATotalParadox 7 aug @ 4:21 
stack limit's reset when grav jumping?