RimWorld

RimWorld

1,466 ratings
Stack gap
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
443.739 KB
Nov 3, 2023 @ 10:23pm
Jun 12 @ 12:43pm
18 Change Notes ( view )

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Stack gap

In 1 collection by Andromeda
Andromeda's mods
11 items
Description
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
Maybe you don't need 80 med kits around your prisoner patients, maybe 5 will do?
Maybe divide your deficit shells among the artillery cannons equally?
Would a couple of meals in the dining hall be enough?
Maybe you don't need to carry rice into the hoppers all day?

But how to do it?
This mod designed to carefully set up your storages!

You can limit storages from top and bottom stack size
• The lower limit means that pawns will not carry items as long as there are more items than a given value
• The upper limit means that no more than a given value of things will be inside
• Unrestricted storages operate as usual



Mod compatibility:
LWM's Deep Storage - OK
[JDS] Simple Storage - OK
OgreStack - OK
SatisfiedStorage - No sense. This mod does more
Multiplayer - Bad
Flickable Storage - OK
Pick Up And Haul - OK (11/13/2023)
Must be compatible with any mod that changes stack size

Mid game compatibility:
Add - OK
Remove - OK

If you wish, you can set a specific limit for each item or category



Translations:
English
Russian
Deutsch - thx Erdnussbrot
French - thx Joedox
ChineseSimplified - thx OKEN.DDD

Special thx to @biowreck's help in testing
Popular Discussions View All (8)
17
Nov 30, 2024 @ 10:40pm
PINNED: Suggestions
Yoann
3
Mar 8 @ 12:50am
Bug with jump packs when carrying a pawn
LenaMel
6
Aug 24, 2024 @ 1:30pm
Performance Impact?
Mac
396 Comments
I'm not sure I understood the setting right, is there a way to set a shelve like this: 3 reduced stacks of different things? e.g 20 each of steel, plasteel and gold
宝宝龙 14 hours ago 
nice
335369678 Jul 25 @ 1:56pm 
Is the maximum quantity limit only 1500 ? Need more
Cap'n Capacitor Jul 24 @ 12:30am 
Amazing but all stacks on the gravship reset when leaving an area, any idea why?
=>PR<= XxDEM0NIKSxX Jul 23 @ 3:13pm 
ts mod just pmoed me
Gidwelion Jul 21 @ 4:34am 
nutrient paste hoppers seem to ignore storage priority. i set them to low, so that any excess of raw food i have is converted to paste. But my haulers keep hauling the food to the hoppers first, then back to the designated storage
Gidwelion Jul 20 @ 3:09pm 
is stack gap compatible with the adaptive storage framework ? i dont see it listed under compatibilities
Curdos Jul 19 @ 2:19am 
@Z.E.R.T. Its probably much more likely that your settings or the way you had the zones set up were not correct, as it can be kind of finicky. First, make sure the zone you want to have 500 of is a higher priority than the other one. Its hard to help with what you're trying to do though, since all you said was its a crap mod that doesn't work at all
Z.E.R.T. Jul 18 @ 11:10pm 
dont use that mod dont work at all i add max of 500 stack in storage and say i can haul it .... prior the other storage to they full the store guest first dont work crap mod
Soup_UK Jul 18 @ 12:21pm 
Hey, I've been a fan of your mod for years and with Odyssey it's made juggling inventories between a base and a ship much easier - so thank you! :steamthumbsup: This may seem an odd request but is there any scope to add a UI option so your mod only shows the 'alternate' display, i.e. the two values in boxes - rather than than the slidey-bar-thing?