Avorion

Avorion

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Mercenary Hiring Terminal Subsystem
   
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Mods: Mod
File Size
Posted
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186.241 KB
Oct 16, 2023 @ 7:03pm
Dec 5, 2023 @ 2:43pm
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Mercenary Hiring Terminal Subsystem

In 1 collection by Macawesome75
Macawesome75's Subsystems
3 items
Description
Quick Description
Adds one new Subsystem that hires a NPC Mercenary from a nearby friendly faction that will fight pirates and other hostiles in the sector for 15 minutes.

Mercenary Hiring Terminal
The factions have multitudes of spare arms and armor for hire, and this subsystem provides easy and automatic service to this network. One simple activation and some credits is all you need to have another body in the fight.

Mercenary Classes
At Rare rarity and above, mercenaries spawned will have a specific class if you are close enough to the center of the galaxy for the weapons to be available. Artillery shells enemies with explosive munitions and torpedoes, Disruptors specialize in taking enemy shields, and Heavies simply have bigger ships.
7 Comments
Awesome_Dante Jul 13, 2024 @ 3:24am 
Hmm is there a way to change how many or how strong the mercenaries are? I tried an Exotic system that spawned an Ace Artillery guy. And he got War of The Worlds vaporized in a puff of smoke against one of the enemies X_X
Solstice Lysander Sköllgarðr Jul 11, 2024 @ 10:08pm 
does this still work?
kinngrimm Mar 1, 2024 @ 10:45am 
Sounds like the perfect addition to stations. Do multiple of these work on the same or on several station(s), so to speak having an armada of mercenaries then there ^^.
Comet Streak Feb 8, 2024 @ 3:21am 
Fantastic mod, honestly it should be an option for vanilla.
Macawesome75  [author] Nov 5, 2023 @ 6:49am 
There should be a button next to the autopilot, similar to the vanilla object detector system
TubaDawg Nov 5, 2023 @ 1:30am 
...but how to activated?
TubaDawg Oct 17, 2023 @ 4:39pm 
Humm, Interesting. XD