RimWorld

RimWorld

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Adaptive Storage Framework
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Mod, 1.4, 1.5
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2.742 MB
10.9.2023 klo 11.56
4.5. klo 1.03
5 muutosilmoitusta ( näytä )

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Adaptive Storage Framework

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Adaptive Storage Framework contains several fancy features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change textures based on what items are stored, how much, item rendering offsets and so on.

You can also include this banner in your mod page to signify that your mod requires ASF to work.





Q: Where can I read about these functionalities? How can I use them for my mod?
A: Check out the info.txt file in our mod folder.

Q: Is this compatible with LWM Deep Storage?
A: Yes! LWM is compatible and will not interfere with any of our features, in fact, the two compliment each other. Additionally, there are mod settings in ASF for you to choose between some systems.

Q: Is this compatible with [insert storage mod here]?
A: ASF only adds extra functionalities to be used, it doesn’t alter already existing features by itself, therefore it should be compatible with most mods out there.

Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay.

Q: Do you accept suggestions?
A: Yes! If you have a well thought out idea, please comment it down below and let us know what you think the mod is missing.



Hard incompatibilities:
- None that we know of.
Soft Incompatibilities:
- Recycle This: Designators will appear inside containers with wrong offsets and no UI support



Got a bug? Report it in the PINNED bug report thread, under discussions. Make sure to write down as much information as you can about the bug AND include a hugslib log.
Without a log, your bug report will be ignored!




If you would like to support the team, please click on our images!

[ko-fi.com]

[ko-fi.com]



ASF and all of its modules are fully open source!
That means you are free to use the source material however you please. The only thing we ask of you is to credit the original authors.
GITHUB: https://github.com/bbradson/Adaptive-Storage-Framework
Suositut keskustelut Näytä kaikki (2)
20
27.5. klo 4.54
TÄRKEÄ: BUG REPORTS
Soul
80 kommenttia
Ki_Shadow 26.5. klo 11.11 
Can I remove this mod from a save if there is no mod left that uses it?
Jet 24.5. klo 3.03 
so this adds more functionality for storage mods not necessarily storage itself? I had someone recommend this one after changes were made to simple storage
The Blind One 23.5. klo 5.37 
Apologies, I heard they are working on a fix as we speak on their end o7
bradson  [tekijä] 22.5. klo 18.45 
sos2's workshop page has at least one report of the same issue with eccentric furniture too, which uses an entirely different system for rendering. It's most likely just a bug sos2 devs will fix and really doesn't have anything to do with black or whitelists
The Blind One 22.5. klo 14.11 
As far as I understand it on their side, they're asking you to basically add a generalized patch that whitelists all the buildings that use the framework.
bradson  [tekijä] 22.5. klo 11.12 
sos2 compatibility would need to come from their end. This mod's storage and rendering system is based on vanilla methods. They are the ones changing maps and moving buildings in an incorrect manner without respawn calls to vanilla methods
The Blind One 21.5. klo 21.52 
Desperately needs Compatibility with SaveOurShip2 :steamsad:
polios3 18.5. klo 23.03 
Can you make Compatibility to SaveOurShip2???
Soul  [tekijä] 18.5. klo 15.46 
@Kusko25
That is exactly what useDominantContentColor is for, nothing else. We don't have code implemented that would color items stored.
Kusko25 18.5. klo 4.55 
Is there more documentation than the info.txt file somewhere? I'm trying to use the 'useDominantContentColor' property but it colours the crate rather than the content of the crate