Barotrauma

Barotrauma

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TA-24 (Neurotrauma, Hazardous Reactors, Hungry Europans, EK EHA)
   
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1.043 MB
Sep 10, 2023 @ 2:41am
Jan 19, 2024 @ 7:59am
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TA-24 (Neurotrauma, Hazardous Reactors, Hungry Europans, EK EHA)

Description
The TA-24 is a bigger Version of the TA-23 and adapted to Hungry Europans and Hazardous Reactors mods as well. It also features a second lower Airlock, Tech Control Room and 3 different Power Sources (2 small reactors which can be controlled at ones from the Tech Control room as well as a backup diesel engine).

The Shuttle (Pillbug-24) also gut a small update. Its made smaller then the Pillbug 23 and has the Gun on Top.

About the Submarine
The TA-24 looks like ascrapped submarine with a rusted hull. However, it has state-of-the-art electronic components and some special features inside.It was designed for playing with the Neurotrauma Mod as well as the EK Mod Family (EK Mod 1.xxx) ,Enhanced Armaments, Hungry Europans and Hazardous Reactors Mods. The Sub was made with a lot of attention to detail without automating too many things. In my opinion, part of the fun of the game is that players cooperate with each other and not some automatic systems take over this work.

The TA-24 has some special features:
1. Not only Two engines but two different Nuclear Reactors which can function together and controlled together from the TechControl Room, where you can also turn on or off the two Engines. You can also switch on and off nearly all electrical systems from the Tech Control Room.
2. The doors and hatches of the TA-24 have been specially programmed. Normally, they work like automatic doors, opening and closing automatically. However, if there is water on one side of the door, they lock automatically and can only be unlocked manually. After manual unlocking, however, they automatically close again behind the player, so even an AI does not need to close the doors in the event of a flood. Another feature is the small blue flashing light that indicates water on the other side of the door. (does not apply to doors and hatch in the ballast tank or the airlock).
3. From the bridge an emergency flood system can be activated, which floods the complete kitchen and engineering room and lets the submarine sink with 29km/h! Just open the Ballast Hatch from the bridge and the water will flow out again via the pumps. From the emergency flood hatch you can also enter or leave the ship in an emergency, if the airlock should be blocked.
4. A seperate emergency diesel engine (can be activated from the bridge also). Also separately there is an amergency power system which can be activated in the electric room.
5. an automatic Intruder Alert that signals when aliens are inside the hull (in any room). However, the alert does not say where in the ship....
6. an alarm system on the bridge that shows exactly in which room a fire outbreak (red light) or water intrusion (blue light) has occurred.
7. A meltdown alarm for reactor problems in the crew quarters and on the bridge.
8. A sprinkler system in the Engine Room that can be controlled from the bridge.
9. Powerful searchlights and sonar masts that can be controlled from the bridge and the gunnery.
10. Separate managable lights- You can turn off the power of all exterior lights (bridge) weapon lights (gunnery) or internal light (electric room).
11. You have 2 seperate fabricators and deconstructors as well as ammo fabricator, medical fabricator, chemmaster 2000, research desk, chemical refinery fabricator and the special fabricators from Enhanced armaments.
12. You have a security lock function for the airlock which prevents the opening of the inner and outer door at the same time but you have an overide mechanism!
13. There is a camera installed in front of the airlock which you can controll from the bridge and airlock
14. The gunney has a special weapon system computer from which you can shoot torpedos, activate discharge coil, depth charges, a cental general quarters alarm as well as weapon lights (you can do all of that from the navigation console as well)
15. The gunnery officer has a front sonar to spot incoming enemies from the fron much better
16.Huge Cargo Space with fire and water resistant spaces and armoury as well as cooled cargo.
17. Medbay with 2 Surgical Tables for medical operations, every table offers live monitoring of vital parameters.
18. A special research area which research desk, toxin cabinets, biohazard cabinet as well as a small botanics room for plants, a medical fabricator and Chem-Master 2000 for pill fabrication.
19. You have a special drone, called Little Richard" that can be controlled from the gunnery. You have to open a hatch then take control of the drone. It can light up the area as well as shoot with a vortex canon (3 burts until you run out of pressurized oxygen). For shooting the drone just make a double left click (drone turns red) then hold the left mous button to shoot the vortex. At the submarine you can also pull a lever called "follow" and the drone starts to follow nearby divers automatically (manual periscope control overrights this lever). Ones docked again the drone recharges the vortex canon with pressurized air. Dont forget to close the drone outer hatch again after use. The drone also offers a small medical cabinet for nearby divers (3 slots). You can also open the inner hatch to the drone room so you can do repeairs (it is not advised to open the outer and inner drone hatch at the same time....).
If you want to play with the drone search for "Little Richard Vortex Drone" and download it as well.
21.You have access to a armoury located in the cargo.
22.The captain and security have their own Diving suites.
23. You have access to a shuttle small expeditions shuttle, the Pillbug-24,which can be accessed through the upper engine room. You have to turn on the shuttle's small diesel engine before you can undock. You also have a small switchboard in the shuttle where you can operate the oxygen generator and turn on or off the backup battery power supply and usage. The Pillbug has 2 powerfull search lights and 2 mining lasers and a small gun on top. it is protected by discharge coils and shell spikes. You can also use a detph charge. It is equipeed with basic medical equipment and offers an external first aid cabinet.
If you want to play with the Pillbug, you have to download it from the workshop as well. Just look for "Pillbug 24".
24. You have a second "Emergency airlock" for rescue missions on the lower decks.
25. The TA-24 features a fully equipped kitchen for the Hungry Europans mod as well as an extra botanics room for the kitchen chef.
26. Emergency Reactor Flooding System which can be activated from the Tech Control Room
Note: The Layout of the Little Richard Drone and the basic function is baesed on "Zyleand Shipyard Drone Collection" from Zyleand. I changed the supply, the gun and some details in the layout but the credits go to Zyleand

5 Comments
orthos  [author] Jan 19, 2024 @ 8:03am 
@ Hartmann: The Problem should be fixed. Its possible that you have to download the pillbug and TA-24 again. I uploaded a new version of the TA-24 and separated it from the pillbug 24 IR Version.
orthos  [author] Jan 19, 2024 @ 7:42am 
@pf01 if you want to play a lite version of it I uploaded our prototype the TA-22 for you. This was the submarine the TA-23 and TA-24 were build on. you can find it here https://steamcommunity.com/sharedfiles/filedetails/?id=3142807599
orthos  [author] Jan 19, 2024 @ 7:24am 
@Hartmann: Sry for the late response. I have to look into this. Meanwhile just look at my other submarines, maybe the TA-24 IR. We used the submarine in all campaings for over 12 months now and we did not have any issues bus I will have a look into this.
Hartmann Dec 30, 2023 @ 1:19am 
this is very nice submarine, but we have an issue, mid campaign we purchased it and after undocking the shipyard we ended up with the pillbug shuttle spawning inside the ship, between command, ractor and 2 engines, I don't know how to fix it.
pf01 Dec 22, 2023 @ 9:50pm 
Can you make a lite version of this