DayZ
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InediaInfectedAI
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Type: Mod
File Size
Posted
Updated
2.970 MB
Sep 6, 2023 @ 8:42am
May 3 @ 3:10am
31 Change Notes ( view )

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InediaInfectedAI

Description
The modification changes zombies AI and some characteristics and mechanics (all features are optional and flexibly configured).

📋 Configuration guide[github.com] for setting up the modification if you have installed the modification for the first time and don't know where to start.

⚠️ If your server uses custom doors opened by keycards - make sure to read this FAQ item[github.com].

⚠️ If you have mutants or bosses on your server, read this FAQ items:
* Item 1[github.com]
* Item 2[github.com]

📚 InediaInfectedAI Wiki[github.com]
FAQ[github.com]
💬 Telegram group[t.me]
💬 Discord[discord.gg]

New zombies features
* They have search mode in which they search for a target for a very long time;
* They can kick and break down (door can no longer be closed) doors;
* They see and hear better, more aggressive and stronger (power, defense, hearing, vision, smell are configured in config);
* At night they see much worse than during the day, but still hear well;
* They scream when player is detected and the scream attracts other zombies (scream chance and attraction radius - configurable);
* They can deal shock damage to player in block and can cause unconsciousness;
* They can attack unconscious players;
* They can be made hostile to any animal, including custom ones, but by default, this is disabled;
* They can jump up and down obstacles, as well as knock players off them (jump height - configurable);
* They can throw various items at the player from long distances, similarly, players can throw items at players/infected/animals;
* They can stun the player with regular hits even when they are blocking, but with a lower chance of stunning when in block (more details on how this works and is configured here[github.com]);
* They have an accumulative shock damage system for stunning. That is, a single shot from an MP5 won't stun the infected, but firing in bursts will definitely stun them. The same applies to shotgun shots, the stun animation depends on each pellet hitting the body.
* They can transmit various diseases to the player upon a hit. The probability, conditions, and agents are adjustable;
* They can apply various debuffs to the player upon dealing damage, such as speed reduction, tremors, disabling high jumps, and stamina regeneration disabling (more details on how this works and is configured here[github.com]);
* They can attack vehicle and player in it if they break window glass;
* They can react to car headlights at night, car engine sound (radius depends on rpm), car horn;
* At night, they react to luminous objects (bonfire, chemical light, flashlights, lamps, etc.);
* They can react to noise objects (power generator, alarm clock, fireworks, etc.);
* They can destroy objects that irritated them (car headlights, lamps, power generator, etc.);
* They can react to irritants from custom mods (configured here[github.com]);
* They can react to player's smells;
* They can react to noise of other zombies bodies falling;
* They can react to the sound of doors opening and closing, to counter this - the player has the ability to open/close the door quietly;
* You can configure damage multipliers against zombies for any type of weapon;
* They can die from blood loss;
* They can receive various debuffs when their limbs are damaged, such as a reduction in attack when arms are injured or a decrease in speed when legs are damaged;
* They can break their legs when falling from a great height and can even die;
* You can define a list of camouflage clothing for the player with corresponding visibility multipliers, thus affecting the likelihood of the player being detected by zombies;
* To get loot from zombie - player needs to search zombie body;
* You can customize the speed of zombies for any mode;
* Zombie body can be butchered in the same way as animals (received items are configurable for any type of zombie);
* They can ignore damage from toxic zones (only enabled for NBC Zombies by default);
* They no longer get stuck at house window if they see a player, but run to him through doors or other available ways;
* More than 100 configuration options, customizable for any type of zombie;

Other features
* Vehicle sustains damage upon colliding with zombies, players, and animals;
* Vehicle decelerates according to the law of conservation of momentum upon colliding with zombies, players, and animals (video);
* Depending on the speed, corresponding collision sounds of the vehicle with zombies, players, or animals are played;
* Bears can attack both elements of the vehicle and the player inside it, while wolves can only attack the player if they break the glass, or if the vehicle is not equipped with glass in its design;
* Animals can die from blood loss;
* Animals can receive a movement speed debuff when their legs are damaged;
* When creatures damage players, they get debuffs based on hit limb (details here[github.com]);

Working with:
* PvZ
* Syberia Project

🛠️ Configuration file
Detailed information about the configuration file can be found here[github.com].

📢 Suggestions and bug reports
You can do it here[github.com].

🎁 Support the author
You can do it here[github.com].

My other DayZ mods
InediaStamina

You can use this mod on your server, but repack and re-uploading is not allowed.

The listed accounts can repack this mod:
Stanley Winston
Crazy Carl

Copyright johnkind.
This item is not authorized for posting on Steam, except under the Steam accounts:
johnkind

Tags: zombies infected hardcore ai doors jumps scream attack vehicles unconscious wolves bears light flashlight smells butchering body search ignore toxic zones
Popular Discussions View All (5)
4
Apr 11 @ 4:28am
Server using this mod v.1.23 - 2024
-]NitrO[^Sixel
7
Sep 8, 2023 @ 4:05pm
PINNED: Why is this mod not PvZ?
johnkind
2
Dec 29, 2023 @ 3:23pm
Advance group system mod
FunnyUniCornKissYOU
455 Comments
Hukuma May 6 @ 2:19am 
Hello, this work is one of the best, thank you! make it possible to add your own medicines for the treatment of injuries and diseases from this mod and then everything will be perfect! Thanks again!
Shaggoth (Ищезаяц) Apr 30 @ 7:08am 
проверь всё остальное заодно. есть шанс что у тебя ошибки в json и мод использует свои дефолтные значения
Treborn Apr 22 @ 9:36am 
Hey does this work with TheWalkingDead mod?
[}{@P40K]KemperKrasno Apr 21 @ 4:40pm 
@johnkind thx)))
johnkind  [author] Apr 21 @ 4:24pm 
@[}{@P40K]KemperKrasno
Read the changelog, item 9.
There have been many complaints about this mechanic, which was enabled by default.
Players were constantly using it without realizing that it has a small radius and is intended for completely different situations. As a result, the mechanic became annoying.
Therefore, the ability for quiet opening by default is now disabled, and infected don't react to opening. If you need this mechanic, you'll have to activate it in your configuration file.
[}{@P40K]KemperKrasno Apr 21 @ 3:23pm 
There is no way to open the door quietly after the latest update.
Suspended*huh Apr 20 @ 7:13am 
hey johnkind, ive just deleted the config file and generated another one, thanks for the help though!
johnkind  [author] Apr 20 @ 4:25am 
@Gameb1te
Yes.
But you can always customize something to suit your needs.
A full list of features and parameters for customization can be found in the configuration guide:
https://github.com/ysaroka/InediaInfectedAI/wiki/Configuration-guide
Gameb1te Apr 20 @ 4:09am 
Looks great, so can just install this and it will be as you intended?