RimWorld

RimWorld

657 ratings
Alpha Vehicles - Neolithic
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Mod, 1.4, 1.5
File Size
Posted
Updated
3.807 MB
Aug 31, 2023 @ 8:52am
Nov 4, 2024 @ 1:41am
10 Change Notes ( view )

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Alpha Vehicles - Neolithic

Description
[www.patreon.com]

Features

- 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure
- 2 new traction modes: Human traction and animal traction
- 2 new wood-like patterns for your vehicles

Content


















Issues

There is a little issue at the moment with the Dog Sled: it will treat rough stone of any kind as Ice. This would need a change to the Vehicle Framework itself.

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Important: Bugs for the Vehicle Framework MUST be reported there. I will delete any bug report that I can do NOTHING about.

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: The Vehicle Framework includes mod options to tweak most things

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this need Vanilla Vehicles Expanded?
A: Yes

Q: But I don't wanna!
A: Not a question! Next!

Q: Is it compatible with another mod that adds vehicles?
A: It should

Q: Does this work with Combat Extended?
A: It should

Q: Where Flintstone Car?
A: In every mod, there is just this SUPER OBVIOUS joke that everyone repeats until it loses all meaning. In the mushrooms mod, it was references to Deep Rock Galactic. In Highmates, it was constant furry references. Here, it is Flintstones Car.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Have you tried just playing Minesweeper?

Changelog

v1.0: Release (31/8/23)
Full changelog on GitHub

Credits

Wagon sounds: https://freesound.org/people/Martineerok/sounds/486410/

Rimworld is owned by Tynan Sylvester.

Thanks to Oskar for the preview pic

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
29
May 23 @ 6:21pm
PINNED: Bug Reports
Sarg Bjornson
285 Comments
Mad Cake 3 hours ago 
Oh. Well, i think somebody else should do something like that. Right now there is no mod for that sort of things, or i cant find it. Though, i find problem of moving large piles of resourses on the map pretty obvious. Y know, like big amount or rocks, mined ore or stacks of lumber. Anyway, still, thanks for the mod.
Sarg Bjornson  [author] 4 hours ago 
I can't change features like that, that'd be a change in the framework
Mad Cake 5 hours ago 
its sad that wheelbarrow cant be used to move ore to storage on the map. Or at least i dont know how to.
Sarg Bjornson  [author] May 26 @ 1:31am 
No idea, sorry
Carter May 25 @ 8:10pm 
I feel like I'm losing my mind, but isn't there a github patch or something to make the recipes work better with medieval overhaul? Does anyone know?
Adnan May 20 @ 10:31pm 
It would be perfect if we could put things on horse carts and if we could have a plough that we could hitch oxen to and plough the fields with.
King Jew May 2 @ 9:24am 
Thank you Sarg. I was looking for a simple way to have vehicles for my medieval colony. I appreciate you!
Nim Apr 6 @ 5:49am 
The balloon is way overpowered, but I love it. Maybe some of these vehicles should be behind a tech requirement.
Sarg Bjornson  [author] Apr 5 @ 8:29am 
Maybe!
ChrisB Apr 5 @ 7:41am 
hi sarg, do you have any plans to incorporate VVE upgrades?