RimWorld

RimWorld

693 ratings
Alpha Vehicles - Neolithic
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.791 MB
Aug 31, 2023 @ 8:52am
Jul 14 @ 9:32am
11 Change Notes ( view )

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Alpha Vehicles - Neolithic

Description
[www.patreon.com]

Features

- 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure
- 2 new traction modes: Human traction and animal traction
- 2 new wood-like patterns for your vehicles

Content


















Issues

There is a little issue at the moment with the Dog Sled: it will treat rough stone of any kind as Ice. This would need a change to the Vehicle Framework itself.

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Important: Bugs for the Vehicle Framework MUST be reported there. I will delete any bug report that I can do NOTHING about.

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: The Vehicle Framework includes mod options to tweak most things

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this need Vanilla Vehicles Expanded?
A: Yes

Q: But I don't wanna!
A: Not a question! Next!

Q: Is it compatible with another mod that adds vehicles?
A: It should

Q: Does this work with Combat Extended?
A: It should

Q: Where Flintstone Car?
A: In every mod, there is just this SUPER OBVIOUS joke that everyone repeats until it loses all meaning. In the mushrooms mod, it was references to Deep Rock Galactic. In Highmates, it was constant furry references. Here, it is Flintstones Car.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Have you tried just playing Minesweeper?

Changelog

v1.0: Release (31/8/23)
Full changelog on GitHub

Credits

Wagon sounds: https://freesound.org/people/Martineerok/sounds/486410/

Rimworld is owned by Tynan Sylvester.

Thanks to Oskar for the preview pic

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
29
May 23 @ 6:21pm
PINNED: Bug Reports
Sarg Bjornson
294 Comments
Sarg Bjornson  [author] Jul 29 @ 10:16am 
Ask in the framework
Allied_Mastercomputer Jul 28 @ 11:06am 
Apologies if this has been asked, but how do I trade with my vehicle caravans? I loaded up a covered carriage with stuff and sent it to trade, but none of the stuff in the cargo section is accessible in the trade menu.

I do have Vanilla Trading Expanded, so that could be it, but I just figured I'd ask and see if anybody knows what to do.
♥ hazelnot ♥ Jul 27 @ 12:18pm 
Huh ok to be fair I looked it up and they were invented in like the 2nd century in China and also at some point in medieval Europe so it does kinda make sense
♥ hazelnot ♥ Jul 27 @ 12:15pm 
Why does stuff like the wheelbarrow require steel? 😅
ramarl.me Jul 21 @ 3:16pm 
Works great for me, thank you!
ne_propheta Jul 18 @ 1:57pm 
From the FAQ above:

Q: Where Flintstone Car?
A: In every mod, there is just this SUPER OBVIOUS joke that everyone repeats until it loses all meaning. In the mushrooms mod, it was references to Deep Rock Galactic. In Highmates, it was constant furry references. Here, it is Flintstones Car.
AcetheSuperVillain Jul 13 @ 7:25am 
"LOL (insert concept here)" is all the reason anybody needs to mod something into RW. But that's clearly not what this collection is about.

Some more combat vehicles would be cool, hussite war wagon, gulyay gorod, horse-drawn cannon/trebuchet/catapult/ballista, elephant/mammoth/camel/muffalo mounted artillery. Wild West covered wagon with the vehicle interiors framework would be fun.
gunns22 Jul 11 @ 5:24pm 
@melelconquistador
Why would you want the Flintstones Car? What practical benefit would that add to RimWorld? Aside from "LOL Cartoon Caveman Car!" there's absolutely NO reason for the Flintstones' car to exist in RimWorld.
Unless Sarg feels like adding vehicular manslaughter to RimWorld. But that seems like kind of a big "IF."
melelconquistador Jul 5 @ 10:38pm 
No flint stone car?
Mad Cake Jun 18 @ 11:54am 
Oh. Well, i think somebody else should do something like that. Right now there is no mod for that sort of things, or i cant find it. Though, i find problem of moving large piles of resourses on the map pretty obvious. Y know, like big amount or rocks, mined ore or stacks of lumber. Anyway, still, thanks for the mod.