RimWorld

RimWorld

Alpha Vehicles - Neolithic
 This topic has been pinned, so it's probably important
Sarg Bjornson  [developer] Aug 31, 2023 @ 9:05am
Bug Reports
This is a centralized topic to report bugs, since the new topics created don't send you a notification.

If you want us to take a look at your error, we NEED you to submit error logs. It is crucial you provide us with Hugslib logs - we are not interested in comments ‘X doesn’t work because Y’, and we will not reply to those, even delete them if they hide proper bug reporting. Hugslib logs are what tells us, devs, what went wrong, and what mods you were using.

IF YOU DON'T POST A HUGSLIB LOG, YOUR REPORT WILL BE DELETED FROM NOW ON TO AVOID CLUTTER.

To get hugslib logs, make sure you have a Hugslib mod running, then press CTRL-F12 while in game and copy the link to us.

If Hugslib is not an option:

Note that you can find your logs at \steamapps\common\RimWorld\RimWorldWin64_Data\output_log.txt and you can share it with me by uploading it to https://pastebin.com
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Showing 1-14 of 14 comments
Sarg Bjornson  [developer] Aug 31, 2023 @ 11:25am 
@Catoscar: Report on the Vehicle Framework
Deep-Friar Aug 31, 2023 @ 9:55pm 
Getting an error when I launch the hot air balloon

https://gist.github.com/HugsLibRecordKeeper/0e29593186f7153dafac674560250293

The error seems to be "exception drawing/ticking AV_BalloonLeaving"

Once it starts the Hot air balloon vanishes, the pawns disappear, but still are visible in the colonist bar, they're un-selectable and no matter how long you wait they never reach their destination.
Sarg Bjornson  [developer] Aug 31, 2023 @ 11:42pm 
Originally posted by Deep-Friar:
Getting an error when I launch the hot air balloon

https://gist.github.com/HugsLibRecordKeeper/0e29593186f7153dafac674560250293

The error seems to be "exception drawing/ticking AV_BalloonLeaving"

Once it starts the Hot air balloon vanishes, the pawns disappear, but still are visible in the colonist bar, they're un-selectable and no matter how long you wait they never reach their destination.

Just pushed a possible fix
Catoscar Sep 1, 2023 @ 3:16pm 
Balloon animation now works, but land vehicles are now broken and have no movement or animation.Nothing is immediately jumping out in the error log, but it started happening after the most recent update.

https://gist.github.com/HugsLibRecordKeeper/0f3890eed6322d9371bfdd838c6cd31f
Sarg Bjornson  [developer] Sep 1, 2023 @ 11:44pm 
Originally posted by Catoscar:
Balloon animation now works, but land vehicles are now broken and have no movement or animation.Nothing is immediately jumping out in the error log, but it started happening after the most recent update.

https://gist.github.com/HugsLibRecordKeeper/0f3890eed6322d9371bfdd838c6cd31f

Nah, just tested and they work fine. The latest change ONLY affected the balloon. I suggest you report it on the Vehicle Framework
Catoscar Sep 2, 2023 @ 10:33am 
Okay, sorry about that then. After more testing, it appears to be mod incompatibilities that just aren't listed anywhere. I'll try and make a list of what seems to be causing the issues and send it over to Vehicle Framework. Love your mods by the way. You and Oscar have basically made a new game out of Rimworld.
kmcl11 Sep 20, 2023 @ 3:21pm 
Hi, made a caravan with the canoe, got there ok, but when the map generated for the encounter it was wrong - only the passenger was there, and the caravan was still showing (both driver and passenger) . Hope this is the right log

https://gist.github.com/HugsLibRecordKeeper/a350cbf2562589b61916c68511d49c4f
Sarg Bjornson  [developer] Sep 20, 2023 @ 10:55pm 
Report on the vehicle framework
Miso Oct 25, 2023 @ 12:20pm 
When using balloon to raid it has weird orientation like it is laying on ground (not north-south but west-east), screenshots and log:

Also during landing I cannot go into target map by clicking pawns on pawns bar. I need to "zoom in" from global map. But probably this should go to VF?

https://imgur.com/a/FqPeA1Z (do not be scared by imgur warning)
https://pastebin.com/uCQqxvVs
Last edited by Miso; Oct 25, 2023 @ 12:27pm
Sarg Bjornson  [developer] Oct 25, 2023 @ 12:26pm 
Yeah, it needs to be reported on the framework, this mod has almost no code at all
MouseSoul Nov 4, 2023 @ 7:23pm 
Exception parsing <side>BodyNoOverlap</side> to type Vehicles.VehicleComponentPosition: System.ArgumentException: Exception parsing Vehicles.VehicleComponentPosition from "BodyNoOverlap" ---> System.ArgumentException: 'BodyNoOverlap' is not a valid value for Vehicles.VehicleComponentPosition. Valid values are:
• Empty
• Front
• Right
• Back
• Left
• Body

I'm currently getting this when I load up with this mod, I've uninstalled it and reinstalled it to see if it fixed it, but no dice, not sure if theres anything else I can do to remove this from popping up
Sarg Bjornson  [developer] Nov 4, 2023 @ 11:58pm 
Originally posted by MouseSoul:
Exception parsing <side>BodyNoOverlap</side> to type Vehicles.VehicleComponentPosition: System.ArgumentException: Exception parsing Vehicles.VehicleComponentPosition from "BodyNoOverlap" ---> System.ArgumentException: 'BodyNoOverlap' is not a valid value for Vehicles.VehicleComponentPosition. Valid values are:
• Empty
• Front
• Right
• Back
• Left
• Body

I'm currently getting this when I load up with this mod, I've uninstalled it and reinstalled it to see if it fixed it, but no dice, not sure if theres anything else I can do to remove this from popping up

Yeah, Phil is aware and will push an update so it doesn't affect players. I will update as soon as I can. Ignore for now
tried merging caravans at a balloon on the world map and one of my colonists just completely despawned, listed as off the map.
Sarg Bjornson  [developer] Nov 7, 2023 @ 12:34pm 
Originally posted by addie the suburban wastoid:
tried merging caravans at a balloon on the world map and one of my colonists just completely despawned, listed as off the map.

Report on the Framework, this mod doesn't have almost any code
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