RimWorld
465 ψήφοι
Alpha Vehicles - Neolithic
9
2
2
3
   
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Mod, 1.4, 1.5
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3.758 MB
31 Αυγ 2023, 8:52
4 Απρ, 23:59
7 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Alpha Vehicles - Neolithic

ΠΕΡΙΓΡΑΦΗ
[www.patreon.com]

Features

- 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure
- 2 new traction modes: Human traction and animal traction
- 2 new wood-like patterns for your vehicles

Content


















Issues

There is a little issue at the moment with the Dog Sled: it will treat rough stone of any kind as Ice. This would need a change to the Vehicle Framework itself.

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Important: Bugs for the Vehicle Framework MUST be reported there. I will delete any bug report that I can do NOTHING about.

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: The Vehicle Framework includes mod options to tweak most things

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this need Vanilla Vehicles Expanded?
A: Yes

Q: But I don't wanna!
A: Not a question! Next!

Q: Is it compatible with another mod that adds vehicles?
A: It should

Q: Does this work with Combat Extended?
A: It should

Q: Where Flintstone Car?
A: In every mod, there is just this SUPER OBVIOUS joke that everyone repeats until it loses all meaning. In the mushrooms mod, it was references to Deep Rock Galactic. In Highmates, it was constant furry references. Here, it is Flintstones Car.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Have you tried just playing Minesweeper?

Changelog

v1.0: Release (31/8/23)
Full changelog on GitHub

Credits

Wagon sounds: https://freesound.org/people/Martineerok/sounds/486410/

Rimworld is owned by Tynan Sylvester.

Thanks to Oskar for the preview pic

(CC BY-NC-ND 4.0)[creativecommons.org]


Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (1)
14
7 Νοε 2023, 12:34
ΕΠΙΣΗΜΑΣΜΕΝΟ: Bug Reports
Sarg Bjornson
207 σχόλια
Jet 1 Ιουν, 4:58 
can we get an option to stop animals from being refueled with hay similar to campfires? or at least a limit? whenever i set it manually and leave i find it resets to max upon my return from caravan location
Sarg Bjornson  [Δημιουργός] 25 Μαϊ, 3:10 
I dunno, ask on the Framework
TehJustOne 25 Μαϊ, 2:54 
I'm trying to make a vehicle caravan with like 2 pawns using the rickshaw, 1 pawn is obviously assigned as the driver but the other pawn was not assigned as the passenger, but I tried to make the non-passenger carry some cargo but all he does is unload that onto the cart, overloading it. Is what I'm trying to do actually supposed to work?
BingoBungus 24 Μαϊ, 4:17 
Oh hey also: I don't know if this has been tried but.. can we get a dogsled with wheels? I just think it would be funny.
BingoBungus 24 Μαϊ, 4:16 
In retrospect, it's kinda funny that chariots aren't in the vanilla game, since they were invented long before the stirrup. :P
Allah's Strongest Soldier 18 Μαϊ, 16:55 
Great mod, thanks for making this. (I was going to make the flintstones joke until i read the description, im sorry.)
Sarg Bjornson  [Δημιουργός] 10 Μαϊ, 23:43 
These aren't
Radixerus 10 Μαϊ, 23:37 
"The chariot is outrageously bad for offroading" No it isn't. They were used as war peices during the bronze age a great amount. They're very good at offroading.
Neko Singh 8 Μαϊ, 6:44 
How do you reform your caravan to include the vehicle in order to leave another location, like some ruins?
Sarg Bjornson  [Δημιουργός] 28 Απρ, 23:03 
Dunno, this mod doesn't have any code on it