RimWorld
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Vanilla Factions Expanded - Deserters
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Mod, 1.4, 1.5
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49.366 MB
2023年8月25日 7時38分
3月16日 1時24分
20 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Vanilla Factions Expanded - Deserters

Oskar Potocki 作成の 2 件のコレクション
Vanilla Expanded
108 アイテム
Vanilla Expanded - Empire playthrough
148 アイテム
解説
[www.patreon.com]



See change notes.



After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters faction expansion as soon as it was reasonably possible. What initially was meant to be a small mod about stealing stuff from the Empire, quickly became a grand new campaign against the evil nobility. We didn’t stop on just a few new quests and a new weapon - this mod comes packed with content to make the anti-imperial playthrough not only viable, but also oh so fun!

An indepth visibility system will track how much the Empire knows about you, and will affect everything that occurs in your game against the Empire. Higher visibility might result in larger imperial raids, less time for the empire to send reinforcements to their compounds, higher contraband prices and even quiet absolver raids.

Our goal with this mod was to make you feel like you’re a part of the bigger movement happening across the entire planet, but still in secret. You will be able to contact other deserter cells to send shuttles to pick you up, cause distractions and taunt imperial forces. You will be doing all that by trading intel - which is a new resource obtained directly from the empire via a variety of different ways. I encourage you to check the infographics to find out more about what we cooked for you!

For obvious reasons this mod requires Royalty DLC.


















































































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery.

Legodude17, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Reel, master of screenshots and constructing structures for export.

Storyteller artwork by Vitalii

Music by Dendroid101!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However, you will need to wait for a new Chased Deserter quest to occur before you join the deserters.

Q: I’m an enemy of the Empire but I’m not a deserter! Why?
A: Two different things. You can wage normal war on the Empire and make peace with them later. Being a deserter is permanent, and only occurs when you actively harbor imperial deserters.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can I continue playing the game after reaching the new ending in this mod?
A: Yes, but bear in mind both the Empire and the Deserters will cease to exist.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.



[discord.gg]


人気スレッド 全て表示 (31)
34
2024年10月30日 1時41分
I think there is a glitch for the plots quest crashed shuttle
Buster2
28
3月18日 3時59分
Assassination target not spawning
AppleSauceBandit
2
3月20日 5時13分
Is there a way to undo the permanent hostility of the Empire?
bean
1,189 件のコメント
Sera 5月15日 1時37分 
I got to ask i tried looking but can't find one so is there a setting to remove the intel going out of date? the options for me getting some tend to take so long I tend to lose it before the next option to get more leaving me with no way to buy anything from them. I jut started completely ignoring the quest to join them and when i do go the path I keep an external note of how much I have so when I want to buy something I deduct it from my amount and spawn in the amount of intel needed.
Твой Братишка 5月10日 2時08分 
Does Imperial recruitment bring intel? I have a freeholder-ranked pawn under control, but it doesn't lose rank or drop intel
Dafigs 5月9日 19時28分 
Anyone know of anyway to disable or reduce the secret deserters that show up in other peoples trade caravans? Almost every single visitor has 1-3 deserters that randomly go hostile when a trade caravan shows up, every single caravan is giving massive relations down because my people immediately gun them down
lostormisplaced 5月6日 16時32分 
First of all, I adore this mod. But I was wondering if there is anywhere I could find the music for this, because it is incredible but sometimes my crap computer can't quite handle how big this mod is when it is in a large modlist. Thanks!
thisisa************32 4月27日 23時27分 
@Commander Link
You aren't permanently locked out of making peace with the Empire. Progressing the deserter questline will result in (2, from memory) offers from the Empire to make peace so you'll stop killing nobles.
However even if you couldn't...what did you expect? Why should the Empire care about making peace with what is generally some backwater mudhole that has maybe 15 people living there?
Gerewoatle 4月27日 22時45分 
@Link - Choices have consequences. You even said that you understand that this is a "you" problem because you neglected to read the mod description. Why are you venting your spleen here when you have no one to blame but yourself?
Commander Link 4月27日 21時25分 
No, Triel, it is not a "Skill issue", this mod makes it so if you accept a deserter, you can NEVER make peace with the empire again, but in vanilla, you can make peace with them even after accepting a deserter by attending peace talks or sending them gifts
Triel 4月26日 9時48分 
Hey link, the deserter quest is a vanilla thing and it makes you enemies with empire there too. Skill issue.
[C|⦿] Typical Lama [✚] 4月25日 13時46分 
this is you problem link XD
NerdGamer 4月25日 2時42分 
Hey, I am having a bug issue where I click to accept one of the assassination quests, but it doesn't actually accept it. The intel disappears but I don't get a quest.