RimWorld

RimWorld

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Vanilla Factions Expanded - Deserters
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Mod, 1.4, 1.5, 1.6
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51.838 MB
25 aug, 2023 @ 7:38
8 jul @ 11:09
22 ändringsnotiser ( visa )
Du behöver DLC för att kunna använda denna artikel.

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Vanilla Factions Expanded - Deserters

I 2 samlingar av Oskar Potocki
Vanilla Expanded
110 artiklar
Vanilla Expanded - Empire playthrough
148 artiklar
Beskrivning
[www.patreon.com]



See change notes.



After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters faction expansion as soon as it was reasonably possible. What initially was meant to be a small mod about stealing stuff from the Empire, quickly became a grand new campaign against the evil nobility. We didn’t stop on just a few new quests and a new weapon - this mod comes packed with content to make the anti-imperial playthrough not only viable, but also oh so fun!

An indepth visibility system will track how much the Empire knows about you, and will affect everything that occurs in your game against the Empire. Higher visibility might result in larger imperial raids, less time for the empire to send reinforcements to their compounds, higher contraband prices and even quiet absolver raids.

Our goal with this mod was to make you feel like you’re a part of the bigger movement happening across the entire planet, but still in secret. You will be able to contact other deserter cells to send shuttles to pick you up, cause distractions and taunt imperial forces. You will be doing all that by trading intel - which is a new resource obtained directly from the empire via a variety of different ways. I encourage you to check the infographics to find out more about what we cooked for you!

For obvious reasons this mod requires Royalty DLC.


















































































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery.

Legodude17, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Reel, master of screenshots and constructing structures for export.

Storyteller artwork by Vitalii

Music by Dendroid101!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However, you will need to wait for a new Chased Deserter quest to occur before you join the deserters.

Q: I’m an enemy of the Empire but I’m not a deserter! Why?
A: Two different things. You can wage normal war on the Empire and make peace with them later. Being a deserter is permanent, and only occurs when you actively harbor imperial deserters.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can I continue playing the game after reaching the new ending in this mod?
A: Yes, but bear in mind both the Empire and the Deserters will cease to exist.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.



[discord.gg]


Populära diskussioner Visa alla (35)
5
12 timmar sedan
[SOLVED] Can't Accept Second Plot - Bug or Mechanic?
Pyrous Red
34
30 okt, 2024 @ 1:41
I think there is a glitch for the plots quest crashed shuttle
Buster2
28
18 mar @ 3:59
Assassination target not spawning
AppleSauceBandit
1 261 kommentarer
Dezerker 6 timmar sedan 
so im having an issue and wondering if soemone can help me find why, i get the first desserter quest to save the pawn, go and attack the outpost they give give me and claim the psylinks but i cant call the desserters on the comms after, if i cant access the ui im not going to be able to use the mod and im trying to figure out whats conflicting
Cleric_McManus 9 aug @ 12:52 
@Darth Diabetus are you using the Damocles Deserter story teller?
Peldrigal 8 aug @ 7:16 
The number of visibility points given by missions seem wildly off with the 0-100 scale: it's very easy to go from "barely heard of" to "public enemy number 1" by just doing a plot and one random mission to gather intelligence, and the overcorrecting to "never heard of", being stuck in a doom loop of not having intelligence to get new missions, and not being assigned any by the narrator because your visibility it is too low. It is overall a pretty frustrating experience.
lydocia 8 aug @ 5:58 
I made a few bad choices and TL;DR I am now public enemy number one and I'm getting a Divine Inferno in a couple of weeks. How do I lower my visibility?!
Orfanclub6 7 aug @ 10:41 
Can someone copy paste the deserter declassifier "Title X = Y Intel" into the item's description.
Pretty please, I tire of coming back here to check.
Shadow 5 aug @ 10:55 
Is the Deserter storyteller and/or visibility mechanic linked to orbital traders passing by? I had a ton of ships come by at the beginning of my current Deserter start playthrough when my visibility was highest, but I've been laying low since and it's been quadrums since I've seen a trader.
bobrat 3 aug @ 22:43 
will be playing this mod again when they fix all the jank. dont even try to do the endgame quest
Darth Diabetus 3 aug @ 13:00 
Why am I getting quests for assassinations when I am allied with the empire and not a part of/actively opposing the deserters?
Deepfield 3 aug @ 9:05 
Does being in space disable any of the quests for this?
Dracon 2 aug @ 6:26 
The answer to my question is no, the remaining beams will follow you to the new map.