RimWorld

RimWorld

4,253 ratings
Vanilla Vehicles Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
17.829 MB
Aug 4, 2023 @ 12:04pm
Aug 3 @ 2:48pm
36 Change Notes ( view )

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Vanilla Vehicles Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Popular Discussions View All (152)
22
Aug 11 @ 4:21pm
not able to trade from the vehicles inventory while its in a caravan
YuppieClassics
392
1
Aug 26 @ 10:56am
PINNED: Bug Reporting
Oskar Potocki
4
Aug 25 @ 2:30am
[SOLVED] It is impossible to leave settlements by vehicle
БУБНА
2,365 Comments
NeverLate 12 hours ago 
Is there a way to carry prisoners with helicopter? I searched solutions but none of them works
Mon3tr_light Aug 28 @ 5:49am 
Hello,Why does my vehicle always carry more cargo when it is loaded?
lu Aug 27 @ 1:35pm 
Sending two or more vehicles in the same caravan ends in handbrake action and tires damage of the second vehicle, because both vehicles "want" to leave the map from the same point at the same time. :-) Please give some more space at the edge of map for the multivehicle caravan...
Jesus Aug 27 @ 9:52am 
hello i was wondering if it is possible to make like a garage on the grav space ship? so i could make a car to do some trading and stuff if i dont wanna move :D
SonAnubis Aug 27 @ 9:40am 
Hello Seal, i was testing and now the normal caravan option able you to add vehicules. i'm able to do it that way
Will there be any work on further expansion of the mod and its support, or has the mod been abandoned completely?
Seal Aug 27 @ 5:58am 
The button for "Form vehicle caravan" is gone? I've been trying everything but it seems entirely impossible to make a caravan with a vehicle?
Notar 🜏 Aug 26 @ 8:42am 
Why i cant land or even go to enemy's settlement or empty hexes on an airplane?
RedDrake704 Aug 26 @ 6:39am 
вертолёты не разбираются. управлять ими невозможно, экипаж не может выйти из транспорта
Oozy Aug 26 @ 4:44am 
I have this problem where I can't select vehicles to caravan after an update of the VF, I could before select a land vehicles using the normal caravan button but now I can't select it even though it's not grayed out like aerial vehicles