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Rapportera problem med översättningen
I tried a few gizmo-removal mods but none work. Its just super frustrating, we dont need that button on every single item and pawn
Is this the same for others on 1.6?
When you get to the target settlement, open the pawns tab of your convoy and drag the pawn with the highest social skill (the caravan should have their name in its title) into the *pedestrian (I forget the exact term) subsection.
You need to drag them onto the subsection name rather than below it. Now initiate trade. Should have access to your goods.
Vehicle framework still has some teething issue with 1.6 it seems.
(EDIT) oh and don't forget to move them back onto the vehicle before you leave.
Fully upgraded T1 struggle to reach their range to fight non melee units do anything before pilote and gunner get downed by gun fire
T2 also get easily killed by most ranged guns.
And once mechanoid and charge lance/charge rifle enter the fray vehicules die extremely fast...
Since they most vehicule use 2 pawn to work +the value of the vehicule it need to puill its weigth a bit more.
But the transport are very good, finaly i dont need days to reach a market a couples or hex aways