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Vanilla Vehicles Expanded
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Ulubione
Ulubione
Usuń z ulubionych
Mod, 1.4, 1.5, 1.6
Rozmiar pliku
Zamieszczono
Zaktualizowano
17.829 MB
4 sierpnia 2023 o 12:04
3 sierpnia o 14:48
Listy zmian: 36 ( zobacz )

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Vanilla Vehicles Expanded

W 2 kolekcjach stworzonych przez Oskar Potocki
Vanilla Expanded
Przedmioty: 110
Vanilla Expanded - Empire playthrough
Przedmioty: 148
Opis
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Popularne dyskusje Zobacz wszystkie (150)
22
11 sierpnia o 16:21
not able to trade from the vehicles inventory while its in a caravan
YuppieClassics
389
1
13 sierpnia o 11:19
PRZYPIĘTE: Bug Reporting
Oskar Potocki
1
9 sierpnia o 12:03
FPS and Tick breakdown if traveling the world with car
Nigel
Komentarzy: 2 338
Katto 19 godz. temu 
some people may be having [this] issue but I managed to fix mine

If you are getting crashes while setting up camp or entering a new tile while using a vehicle, reloading to a last save, clearing everyone and everything from the vehicle then loading everything back in/up seems to make it work
ziplock9000 14 sierpnia o 15:30 
How the hell is a car 8 times faster than a plane? (Highwayman 9.2 c/s v Smuggler 1.5 c/s)
echo 14 sierpnia o 7:00 
i tried to use some cars and a helicopter to explore other tiles on the map but i couldn't get into them. there is only a "set up camp" option. if i set up camp and leave it i can't get back to the same tile
conornorburn 14 sierpnia o 4:34 
I’ve come across an issue when trying to refuel whilst in the smuggler, seems to have only appeared randomly but I can refuel 1 at a time now?
Blinsin 13 sierpnia o 18:23 
Not sure if it's exactly a bug or if there was a change in the coding and how it works with 1.6. Or just someone else with a mod-conflict, but when I send a caravan out the non-driving pawns are no longer sleeping at night and are staying awake with the driver. They only sleep when I toggle the rest option.

I know previously the non-driving pawns would sleep at night and only the driving pawn for stay awake.
Envixity 12 sierpnia o 18:29 
Helicopter wont be allowed to be added to caravans. Anyone know how fix?
Jojo 11 sierpnia o 12:41 
Can the warplane really shoot? I don't get it flying inside the aeria, only to another map point, like a caravan..
Anker 10 sierpnia o 15:09 
Svelsien: It's one of the right click menus to haul material to it. Then, you need to load a pawn into the vehicle, who will pull ammo from the stores to load the weapons.
Anker 10 sierpnia o 11:22 
Here's a thought: Is there a mod for the caravan screen that shows an estimation of how much fuel / what percentage of fuel will be consumed to move X tiles? Vehicles aren't perfectly fuel efficient, and if you just try to make sure your journey is half the fuel tank each way, you'll run out of gas.

The ability to predict how much fuel you'll need ahead of time without trying to divine the math behind the fuel efficiency calculators would be very welcome, as opposed to what I imagine most players do, which is just cram all excess space with fuel.
WAffel_TRager 10 sierpnia o 9:01 
WE need jets