RimWorld

RimWorld

4,163 ratings
Vanilla Vehicles Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
17.954 MB
Aug 4, 2023 @ 12:04pm
Jul 11 @ 11:18am
35 Change Notes ( view )

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Vanilla Vehicles Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Popular Discussions View All (145)
20
Jul 30 @ 1:04am
not able to trade from the vehicles inventory while its in a caravan
YuppieClassics
374
1
20 hours ago
PINNED: Bug Reporting
Oskar Potocki
2
Jul 24 @ 10:58pm
[SOLVED] It is impossible to leave settlements by vehicle
БУБНА
2,303 Comments
Kosh 20 hours ago 
I repaired a tank but am unable to drive it on to my gravship. No errors popping, no walls in the way, drives normally on the ground, but will not drive on to gravship substructure, it just stops soon as it reaches substructure. Sometimes it says there isn't enough room and handbrake will be needed - I've tried different distances for clicking it on to ship. Are vehicles just not able to do this yet? Seems odd but I don't know what to do or how to test it further.
Viri Jul 31 @ 9:44am 
@Guedez As long as you have the shuttle connected via a chemfuel pipe, it will draw fuel from the network.

Yeah, it was faster for me to build the shuttle than to finish building Louie. They should make all parts craftable from the beginning. Right now, it's better to use horses and jump on a gravship or shuttle than to hop from settlement to settlement just to get that transmission.

or they should add rituals/missions that allows you to find it.
地球氛围组 Jul 31 @ 7:09am 
I can't trade with other cities, i cant see my goods
Guedez Jul 31 @ 7:08am 
Did the Passenger Shuttle completely eliminated the need for this mod for trading? I was so excited to build my first vehicle only for the nobles to crash land and give me an engine...
Also, the Refueling Pump blocks landing a shuttle on it, so I can only use it for refueling once (when the shuttle is built)
Max Jul 30 @ 2:00pm 
I really like this mod but... it's currently unstable on 1.6. (VEF)
NerdGamer Jul 30 @ 1:25pm 
I have the same issue with trading
Ribera Jul 29 @ 10:32pm 
Yeah i also have isse with trading, cities do not see vehicle cargo
Guedez Jul 29 @ 5:13pm 
Please add Pipe network support for the Refueling Pump. I want to pump my Rimfeller chemfuel straight into it
Daggasaurus Jul 29 @ 4:37pm 
@AcetheSupervillain
please change username to acethesuperhero cause you the GOAT, that worked.