RimWorld

RimWorld

2,886 ratings
Vanilla Vehicles Expanded
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Mod, 1.4, 1.5
File Size
Posted
Updated
17.292 MB
Aug 4, 2023 @ 12:04pm
May 5 @ 4:36pm
30 Change Notes ( view )

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Vanilla Vehicles Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
96 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Popular Discussions View All (77)
10
21 hours ago
Can't Trade
Yeyith
268
1
19 hours ago
PINNED: Bug Reporting
Oskar Potocki
1
May 24 @ 7:49pm
When I land on an event tile the whole caravan disappears (Colonists, vehicles, and gear)
Lowgrade Enjoyer
1,667 Comments
Oskar Potocki  [author] 5 hours ago 
That's actually Smash Phil and his vehicles framework. I only added cool vehicles, he did all the code!
Logiwonk May 28 @ 7:35pm 
Was thinking - this is so awesome, my passenger can sleep while the other pawn drives - would be could if I could swap the passenger for the driver...was astounded when I could just drag and drop the passenger into the driver slot to make this happen - this is really high quality modding right here! love the resource investment for the payoff, and it gives me a great reason to build more roads. Thank you Oskar and the whole team!
Limoredin May 28 @ 10:26am 
@Oskar Potocki

Ah ok thank
Oskar Potocki  [author] May 28 @ 3:07am 
@Limoredin
Sounds like a pathfinding bug caused by unupdated regions and not an actualy ingame mechanic. Vehicles can travel through bridges just fine.
WDLKD May 28 @ 12:28am 
Is there going to be any support for road building or is that only in classic/Roman?
Limoredin May 27 @ 2:02pm 
Any reason a Wisent wouldn't be able to travel over a 4 tile wide sandstone bridge but a Roadrunner is able to do it with no issue?
Battl3bee May 27 @ 6:48am 
@Random Space Marine it's not just that, i just feel like colonists should be able to safely path and avoid incoming friendly vehicles
Sakujo May 27 @ 3:47am 
mental break vehicle obsessed: will get into a vehicle and drive around until running out of fuel.
Will only happen on fueld vehicle that can pathfind the map like a caravan, to prevent garage door blocking. If vehicle unfueld, damage vehicle in rage. small chance to break own foot. if vehicle immobile, don`t trigger.
Oskar Potocki  [author] May 27 @ 1:29am 
Vehicles
Chris Ben'wah May 26 @ 9:07pm 
@oskar potoki Vanilla Expanded or Vehicles?