Total War: WARHAMMER III

Total War: WARHAMMER III

4,550 ratings
Immortal Empires Expanded [Requires Mixer!]
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Tags: mod
File Size
Posted
Updated
1.258 GB
Jul 21, 2023 @ 10:54pm
Apr 5 @ 4:31am
130 Change Notes ( view )

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Immortal Empires Expanded [Requires Mixer!]

In 1 collection by ChaosRobie
The Official ChaosRobie Collection
17 items
Description
THIS MOD REQUIRES MIXER!

This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, Nippon, the Lost Isles of Elithis, the Eastern Steppes, several smaller islands, and that part that looks like Korea which has been named Ihan. AND MORE!

Description
Immortal Empires Expanded adds 97 new settlements and 37 new provinces. The mod fills in the new regions with 26 new placeholder factions.

Older Versions
You can find the old 2.0.8 version of this mod HERE.
You can find the older 2.0.1 version of this mod HERE.
1.9.6 - 1.9.4 - 1.8.0 - 1.7.3 - 1.6.5 - 1.2.7 - older

Compatibility
Compatible with most mods that are compatible with Mixer. Check this thread for specifics.

If you're a modder, check the pinned discussion.

Multiplayer works. Double check you aren't using another start_pos though.

Translations

Cool Submods

Credits
  • Team CAIME: creating the CAIME tool, used to edit the hex map, generate the pathfinding file, and many more things
  • Wolfremio, HKrul, and Partypus: new factions' banners
  • Dave: excellent work on the visual map, specifically the Lost Isles of Elithis
  • ChaosRobie: a bunch of stuff
  • Alshua: art assets
  • Mixu: providing the initial start_pos files, saving loads of time

Future/Ideas
Write your ideas in the Ideas Thread. Read the first post.
Popular Discussions View All (6)
389
1
Apr 26 @ 2:06am
PINNED: IEE Bug Report Thread
ChaosRobie
185
7
Apr 13 @ 9:30am
PINNED: Post Your Ideas In This Thread
ChaosRobie
0
Nov 28, 2023 @ 1:09pm
Submods for Immortal Empires
Axneth Ironswift
1,807 Comments
Lee Perry Apr 17 @ 4:48pm 
Uncompatible with Nordic Tribes Mod, it crash on turn 9
Paul Apr 13 @ 1:14pm 
Is it compatible with Dynamic Settlements?
Bibby6579 Apr 12 @ 5:05am 
It makes me wonder if the AI changes will have any significant effect on this mod since this mod adds a couple AI factions, or if it'll actually be relatively simple to fix/change how those factions work.
crowbarthehamburger Apr 7 @ 3:42pm 
Anyone know if they've been able to get this to work with radious? I feel like I've tried everything, it always loads into the game but whenever I end my first turn it crashes at faction 29/300something
NorscanWarlord Apr 5 @ 7:12pm 
when having this mod and trying to join my friend the lobby name is red and says invalid version, works fine without this mod tho
Totor Apr 5 @ 8:39am 
For people having their game crashing when selecting a new campaign, you might need to delete your mods directory and download it all back (for me it solved the issue at least, probably because i downloaded the mod long time ago and didn't start the game since some time), path is: PATH_TO_YOUR_STEAM\SteamLibrary\steamapps\workshop\content\1142710
Bloodsternn Apr 3 @ 9:31am 
@xterrylorakhx
i've found a guide that fix these kind of issues. Here is the reddit link!
https://www.reddit.com/r/totalwar/comments/ene3ml/workaround_for_hosts_game_version_differs_from/

I've done it and it fixed it directly for me! it's working in MP as i play with my dad and are having lot of fun!
Stay Simple Stay Naive Apr 2 @ 1:29am 
I hope that someday IEE will be compatible with The Old World Campaign, it's the biggest wish I've ever had playing Warhammer 3!
BOYETCHLES Mar 29 @ 5:46pm 
Can confirm @✨Frankster✨'s comment. I've isolated Kairos' Fragments of Sorcery issue to this mod. Took me a long time because I never would have expected this mod to be the cause. Must be a bizarre problem lol
sofawall Mar 29 @ 3:07pm 
Apart from the other weird issues this mod appears to be causing, it also caps lords at level 50 even when other mods set it higher.