RimWorld

RimWorld

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Vanilla Plants Expanded - Mushrooms
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Mod, 1.4, 1.5
File Size
Posted
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7.780 MB
Jul 18, 2023 @ 11:21am
Apr 13 @ 8:27am
7 Change Notes ( view )

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Vanilla Plants Expanded - Mushrooms

In 1 collection by Oskar Potocki
Vanilla Expanded
96 items
Description
[www.patreon.com]



See change notes for Changelogs.



Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms. One common concern people have expressed is that being a tunneler - or simply living underground - prevents you from obtaining quite a lot of different, important resources.

As such, we come to the rescue. A lot of these mushrooms will fill the empty holes in your tunneler colonies - you will now be able to produce medicine, wood, food, cloth, electricity, meat and even magic mushrooms underground!

None of these mushrooms are inspired by real life mushrooms, but they are all really cool and I’m sure if you give them a chance, they will grow on you.



Vanilla Plants Expanded - Mushrooms content and mechanics can be seen described below:
























[forms.gle]



Q: Do these plants spawn in the wild?
A: Yes, some of them may appear in the wild - mostly in caves!

Q: Does it work alongside virtually any other mushroom mod out there?
A: You bet it does!

Q: How do I plant these mushrooms?
A: Depends which ones. Some grow on dirt, others can grow on rock, others can only grow in flower pots.

Q: Can animals eat them?
A: All mushrooms have nutrition and can be eaten by animals. Some produce fungus that can be eaten.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of mushrooms?
A: Potentially!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: These plants are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Sometimes realism is just boring, especially in such an unrealistic game. We decided that unique gameplay should be prioritised over realism.

Q: CE compatible?
A: The day mushrooms start firing assault rifles is the day I should stop modding. That being said, we are working on a mushroom-man xenotype, which will fire assault rifles, so maybe I should take that back.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson and Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Other modules will come with time. More information can be found on our Patreon page!




285 Comments
jordanleemn May 26 @ 6:53am 
Is toxpuff edidble? I want a toxic mushroom for my tunnelers to eat.
Flamangos May 17 @ 9:25am 
Anyone have any experience using Seeds please with this? Ive made a growing zone on fungal gravel and a mushroom zone on rock, but i can't plant my Nutrifungus seeds in either.
Viri May 12 @ 2:35am 
would it be possible to add low-tech beds that work with shrooms? just glorified sleeping spot with board under the pawn just to work with shrooms.
Naptime #SAVETF2 May 9 @ 5:17pm 
Can you please make it so the mycothread isnt a food by default? Im sick of having to manually turn off mycothread as an edible ingredient in my meals
Sarg Bjornson  [author] May 6 @ 12:24pm 
Nope
TuViejaEnTango May 6 @ 11:57am 
Sorry if this was already answered, but is "Vanilla Plants Expanded" needed? I don't see it as a required mod, but in the "Details" section states that this is an optional module for it.
Sarg Bjornson  [author] May 3 @ 7:49am 
It's OK, I appreciate his work. It's a pain to do all those patches
Tailtia May 3 @ 7:45am 
Okay, I was thinking that, found this mod that patches a bunch of them - hope it's okay to post here, if not I'll remove!
https://steamcommunity.com/sharedfiles/filedetails/?id=2710382569
Sarg Bjornson  [author] May 3 @ 7:34am 
Beds need to be patched individually
Tailtia May 3 @ 7:16am 
Is there any way to change lullabloom so it works with modded beds? Would love it to work with Erin's Japanese Furniture or is it something that would need to be changed on the furniture mod?