RimWorld
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Vanilla Plants Expanded - Mushrooms
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Mod, 1.4, 1.5
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18 Thg07, 2023 @ 11:21am
27 Thg04 @ 3:16pm
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Vanilla Plants Expanded - Mushrooms

Trong 1 bộ sưu tập tạo bởi Oskar Potocki
Vanilla Expanded
107 vật phẩm
Mô tả
[www.patreon.com]



See change notes for Changelogs.



Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms. One common concern people have expressed is that being a tunneler - or simply living underground - prevents you from obtaining quite a lot of different, important resources.

As such, we come to the rescue. A lot of these mushrooms will fill the empty holes in your tunneler colonies - you will now be able to produce medicine, wood, food, cloth, electricity, meat and even magic mushrooms underground!

None of these mushrooms are inspired by real life mushrooms, but they are all really cool and I’m sure if you give them a chance, they will grow on you.



Vanilla Plants Expanded - Mushrooms content and mechanics can be seen described below:
























[forms.gle]



Q: Do these plants spawn in the wild?
A: Yes, some of them may appear in the wild - mostly in caves!

Q: Does it work alongside virtually any other mushroom mod out there?
A: You bet it does!

Q: How do I plant these mushrooms?
A: Depends which ones. Some grow on dirt, others can grow on rock, others can only grow in flower pots.

Q: Can animals eat them?
A: All mushrooms have nutrition and can be eaten by animals. Some produce fungus that can be eaten.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of mushrooms?
A: Potentially!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: These plants are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Sometimes realism is just boring, especially in such an unrealistic game. We decided that unique gameplay should be prioritised over realism.

Q: CE compatible?
A: The day mushrooms start firing assault rifles is the day I should stop modding. That being said, we are working on a mushroom-man xenotype, which will fire assault rifles, so maybe I should take that back.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson and Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Other modules will come with time. More information can be found on our Patreon page!




317 bình luận
Mac 22 Thg04 @ 2:44am 
Blisscaps are 64p instead of 128p.
Vanquisher02 21 Thg04 @ 5:02am 
the mycothread should be count as "mushroom" food type for tunnelers IMO, pawns don't want to eat meal with mycothread first...

can you make adjustement about it ?
yaddabluh 14 Thg04 @ 1:50pm 
The Bileceps need a rework, they need to act something like a harbinger tree, colonists constantly clean the corpse bile that is REQUIRED for the Bileceps to grow at normal speed, even if you do a 9x9 grid with 1 space Dump zone for corpses so every square surrounded by a 9 tile mushroom growing zone, it does not help, the corpse eventually becomes desiccated, which has no way to identify such corpse in the stockpile zone, the bile does not spread perfectly on a 9x9 pattern, and there's no way to make the mushroom growing zone itself a dump zone for corpses since that's 2 types of different zones.
Wicked Bitch of the West 1 Thg04 @ 1:32pm 
mushroom that can be made into Neutroamine?
<#FFA500>PeaTos 1 Thg04 @ 8:01am 
Potrzeba jakiegos dlc do tego moda? zaden z moich kolonistow nie chce zasiac żadnego grzyba oprocz stinkera i maja wystarczajacy poziom:steamhappy:
<#FFA500>PeaTos 1 Thg04 @ 7:04am 
why can't i sow any mushrooms apart from the stinker?
Viri 29 Thg03 @ 5:08am 
Where is that mushroom that emits sunlight when fully grown?
Valikdu 18 Thg03 @ 7:04am 
Would it be possible to also have Lullabloom pots link to the futons from Erin's Japanese Furniture?
Gebba 6 Thg03 @ 5:51pm 
They always did. They produce rotstink, similar to corpses, which can give you lung rot if you're breathing it in for too long

You're meant to have healtruffles digest the rotstink so that the growth area isn't a massive hazard zone
Xion Atgas 6 Thg03 @ 5:33pm 
The stinkers give lung rot now.