Space Engineers

Space Engineers

169 ratings
Jump Gates (Instant travel over vast distances)
Type: Mod
Mod category: Block, Script
File Size
211.114 MB
Jul 18, 2023 @ 11:03am
Jul 18, 2023 @ 11:07am
2 Change Notes ( view )

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Jump Gates (Instant travel over vast distances)

After years of study and R&D the monolith mystery has been discovered to allow one to transport instantly across vast distances and now we are able to recreate the material of the monolith and create gateways.

Adds a new component called monolith alloy which is used in the construction of the new block called Jump Gate Projector which is the main block that makes the wormhole and allows you to connect to other projectors that are on the same frequency.

Things to know
  • Must be a station grid to work.
  • You only see gates on the same frequency.
  • If another player uses that frequency they see your gates and you will see there's.
  • When grinding down and rewelding factions will be able to get your frequency names.
  • Players will die when not in a cockpit or seat.
  • The Further the gate the more power is required (every 5000km is about 1 large reactor).
  • Requires 1 large reactor to be powered (this does not include the amount of power it takes to connect to another gate this just for powering the block).
  • Grid have a cool down of 15seconds before they can enter a wormhole again (stops grids from jumping as soon as they arrive at there gate).
  • If the receiving gate has a grid inside the transmitting gate will not allow any other grids to be teleported unless there is room for your ship too.
  • do not travel through unconnected gates your ship will be delted
  • if the ship bigger then the 100x100x100 singularity then it will be deleted.
  • Will not work in nature gravity (Planets basically).

What the emissives mean
Has Power
Doesn't have Power
Is connected to a gate
The receiving side has a ship in the center

Known issues
Multiplayer not fully working

Scripting by Lowgogo2
Models by Stonelords
Subpart scripting using the Animation Engine by Math

Mod copying
Plz do not make copy of this mod without permission and follow the guidelines
Popular Discussions View All (1)
Oct 18, 2023 @ 4:51am
Suggestions for editing and improving the mod
sgtklink Oct 26, 2023 @ 12:09am 
A delted God, anything but that.
MAMPF(GER) Oct 8, 2023 @ 7:28am 
NotTildaSwinton Sep 28, 2023 @ 1:35am 
I also tried the local file that author posted in these comments below - with the same result...
NotTildaSwinton Sep 28, 2023 @ 1:26am 
this does not work for me. I can't get gates to find any other gates. I've tried making them close, I've tried making them far. I've quadruple checked they are using the same frequency. I've made sure they're getting plenty of power. gates both show as green, and have the same access frequencies, but can't see each other.
Anerix (Paradox) Cormin Sep 19, 2023 @ 8:58am 
im going to be blunt, dont use this mod. the author is an asshole and this mod doesn't really make much sense given how the game works and behaves, there are better mods out there then this basic mess of assets:steamsalty:
ZEN_2255 Sep 14, 2023 @ 1:20pm 
I'll add from myself about the appearance as well.
This mod is so good so and terrible at the same time.:steamfacepalm:
I can't understand why an accretion disk exists in such a small black hole.
Forgive me, but it seems out of place and not logical to me.
Besides, it looks terrible. If you care so much about copyright, why is everything so horribly done?
Also, such an awkward drive just makes it hard to implement different ideas with the hole itself.
And the monolith itself does not correspond to the size of a real monolith.
Zayde Storm Sep 5, 2023 @ 1:01pm 
Hey man, I'm back again, is there a way to make it so I can use wormholes on planets?
Myst Leissa Sep 1, 2023 @ 8:50am 
Another Stargate-esque mod, that doesn't seem to work in Multiplayer...? You know the official Stargate Mod abandoned Supergates because the average PC isn't supposed to handle the unoptimized calculations Space Engineers does when shifting Grids on a larger scale? I mean, the nature of SE is that grid "Summons" Don't like to work in Multiplayer - I'm thinking it may be a Keen Problem. Also Not a Fan of the "Delete your ship if it can't fit/is busy" thing, in survival you put a lot of hard work into a ship before it's flight ready.
Stonelords  [author] Aug 18, 2023 @ 10:08am 
no do not do this on dedicated servers all i said in commits it only works for the host of local games so on dedicated servers it will not work for anyone it just better to keep single player cause it will only work for the person running a local world and no other connected players at the moment and still havent worked out why
silver.talon Aug 18, 2023 @ 8:17am 
@Stonelords- I'm thinking of trying this on my Dedicated Server. I saw the note at the bottom about multiplayer fully working. Is there anything I should know?