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1. You'd need compatibility on your side unfortunately, as the game references gases from a hardcoded GasType enum so it's a bit more than a simple switch. Namely the verb(s) in question should reference a custom DamageDef, and said DamageDef just needs a mod extension to say what type of gas it produces, a good example of this is the custom gas launcher example on the wiki [github.com], but let me know if there is anything unclear about it or if I can do anything to make this process easier!
2. Absolutely, I'll see what I can do! I will make the tick interval configurable as well since you probably don't want it applying every gas effects tick haha
two questions for you:
1. if my custom verb is built to work to work with vanilla gas defs, would it work with your custom gasses by default, or would i need to code in compat on my side?
2. could you possibly add a gas action that lets the gas deal a certain DamageDef to pawns inside it? i have a corrosive acid gas that would work perfectly with this.
otherwise, very good mod! look forward to your responses!
Thanks alot.
@deadmanreaper13 @dinhkhiem199833 that was fast haha