Space Engineers

Space Engineers

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Ore Quest
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Type: Mod
Mod category: Block, Other
Etichete: NoScripts
Dimensiunea fișierului
Postat
310.182 MB
15 iun. 2023 la 13:47
1 jurnal de actualizare ( vizionare )

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Ore Quest

Descriere
Are you tired of just loafing around one planet? Would you like to have a actual reason to travel and experience the entire universe? If so this is the mod for you.

Ore Quest is in its essence a fairly simple mod. It adds 7 new ores to the game, 1 of each for every planet (except for Europa, nobody visits the ice cube) and a trophy you can make from them as a proof of travel. These materials do not give you any new powerful blocks, they do not wiggle into any core gameplay at all. All these do is give you a objective, a reason to actually go to and visit every planet, that is all.

This is my first mod and I would like to thank the fine people in the modding section of Keens discord, they were wonderful in helping me figure out what I needed to do when I got to a point of grinding my head against the wall, I could not have done it without them.

Please enjoy and have fun!

= Ore Names and Planets Found =
Synthium - Earthlike
Laserite - Alien
Retrox - Mars
Galacton - Moon
Cyberite - Titan
Neotron - Pertam
Cosmochrome - Triton





51 comentarii
Artemin 19 iun. la 6:32 
Ak ok thanks
Growlkore  [autor] 19 iun. la 5:22 
@Artemin its just like any other ore in the game. If you have your save set to regenerate mined areas after a while then it should regenerate just like any other ore
Artemin 19 iun. la 0:51 
If one mines all ore and looses it, will it respawn after some time or is it lost forever?
Growlkore  [autor] 14 iun. la 4:40 
@Nylinth good question. test and let us know the results.
Nylinth 13 iun. la 19:24 
does this mod work with ore changing mods like better stone?
Growlkore  [autor] 30 ian. la 8:45 
@Artemin That is weird, this mod does not do anything to modify UI at all and I am not sure where to begin to point fingers.
Artemin 30 ian. la 6:28 
I get a weird HUD Box in the left upper corner when loading the mod. Any ideas what conflict is causing it? Removing just this one removes the box, and putting it back brings the empty box back.
Growlkore  [autor] 18 dec. 2023 la 9:06 
go for it
Shinku_Shi 17 dec. 2023 la 23:32 
also, i would like to ask permission to upload what i've done so far. its just .sbc containing the materials i created that call for your ingots, along with a component overrides that also call for your ingots.
Shinku_Shi 17 dec. 2023 la 22:36 
@Growlkore i actually got a response from digi, i managed to get it written out to do what i wanted! in the prerequisite section, where you declare TypeId, instead of ingot i just used Component then the new subtype i created. from there all i had to do was make the new items requiring your ingot. thank you for making this mod! its made what i've been wanting to do with the game possible!