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备忘:
受影响的角色都是派生角色,原型角色显示正常,但派生角色无法加载头部素材文件。经过调查发现,问题在于原型角色的<Ragdoll>标签中直接使用inline方式指定素材文件路径。这导致派生角色无法正确加载头部素材文件。
解决方法是在原型角色的Ragdoll文件中为每个部位单独指定素材文件路径,例如:
<limb Name="RightArm (2)">
<sprite SourceRect="272,0,64,96" Origin="0.5,0.5" Depth="0.02" Texture="{路径位置}" />
</limb>
同时,将<Ragdoll>标签中的Texture属性留空:
<Ragdoll type="human03" Texture="">
猜测是官方修改了派生角色读取素材的有关代码
Sprite"%ModDir%Monster/Clownhuman11/DivingSuit_TorsoClown.png"not found!
Sprite"%ModDir%Monster/Clownhuman02/DivingSuit_LegsClown.png"not found!
Sprite"%ModDir%Monster/Clownhuman02/ParticleAtlasClown.png"not found