RimWorld

RimWorld

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Organs are labelled
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
35.674 MB
Jun 9, 2023 @ 6:49am
Jul 11 @ 1:50pm
10 Change Notes ( view )

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Organs are labelled

Description
This texture mod retextures all the prosthetics/organs/implants so that they can be easily identified visually.

It is intended as an alternative to the venerable Bionic Icons mod, which I've been using for a long time, but which, unfortunately, is not fully functional with 1.4 version. The basis concept is the same, but OAL handles everything through simple XML patches, without involving any dll assembly, hopefully ensuring maximum compatibility and future-proofing it for any upcoming changes. Also, I took this as an opportunity to provide natively high-res textures (all textures are 256x256), which means Simple Camera Setting mod comes highly recommended with this.

For now the retexture covers all of vanilla Rimworld including the DLCs, as well as popular mods EPOE-Forked, Alpha Implants and A Dog Said... 2. I may add some more mods into the mix in the future; the next one will probably be Alpha Animals.

FAQ:
Q: Mod support?
A: Yes. EPOE-Forked, Alpha Implants and A dog said 2. More may come.

Q: DLC support?
A: All DLCs are supported, but not required.

Q: Safe to add mid-game?
A: Yes

Q: Safe to remove mid-game?
A: Yes, it's a retexture

Q: CE compatible?
A: Would be very surprised if not.

Q: Any incompatibilities?
A: Soft incompatibility: some patches by Medical systems expanded 2 conflict with the ones from this mod.

Q: Load order?
A: Anywhere after the main game.

Q: Shouldn't it be "Labeled"?
A: I bet you also spell "colour" as "color", mate.
Popular Discussions View All (2)
0
Apr 2 @ 12:17pm
Missing bionic Jaw
Deleted Profile
0
May 15, 2024 @ 6:06pm
mechanator implants missing
Deleted Profile
41 Comments
Leaguenet  [author] Jul 21 @ 5:32am 
Reflected this in the description then, without actually marking as incompatible in the mod itself. I am not sure the errors are harmless - this means some patches are failing and therefore some organs/implants probably don't look as they're intended.
Brumes Wolf Jul 21 @ 5:06am 
Fair, it would be a soft incompat though, because I don't think it causes any real issues outside of the errors on startup.
Leaguenet  [author] Jul 21 @ 5:01am 
To be honest it feels like I should mark this as incompatible with MSE2, at least until any such time when I write a specific patch to address this.
Brumes Wolf Jul 21 @ 3:34am 
I would also recommend adding any sorting rules to the about file so they also work for people not using an external mod manager.
Brumes Wolf Jul 21 @ 3:31am 
The errors don't show up when this mod is loaded after MSE2, but that generates different errors because MSE2 seems to remove/change a bunch of EPOE bionics (which makes sense given what MSE2 does) which this mod then tries to change in its EPOEF.xml file.

This could probably be fixed if you added direct support for MSE2 and take into account what it does to EPOE (forked).
But the problem is really caused by MSE2 adding a node without checking if it is already present, so if you see this as not being your problem and want me to report it to MSE2 instead say so, and I'll do that.
Brumes Wolf Jul 21 @ 3:31am 
It seems to be caused by MSE2 adding a graphicData node after this mod has added its own, but MSE2 does not check if such a node already exists, leading to the errors I reported.
This is the minimal modset I need to reproduce the error:

<version>1.5.4409 rev1118</version>
<activeMods>
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.royalty</li>
<li>unlimitedhugs.hugslib</li>
<li>vat.epoeforked</li>
<li>hawkwood.organsarelabelled</li>
<li>mse2.core</li>
</activeMods>
Leaguenet  [author] Jul 20 @ 11:41pm 
@Brumes Wolf I tried, and while I couldn't get that exact error in any specific mod config, it seems to cause an error with EPOE-Forked if loaded after MSE2. If loaded before MSE2, both seem to work ok. I submitted a rule to RimPy. Causes no errors this way for me when loaded with Alpha Implants, EPOE-F and MSE2. Let me know if your experience is different.
Leaguenet  [author] Jul 20 @ 12:32pm 
What's MSE2?
Brumes Wolf Jul 20 @ 11:54am 
There seems to be an incompatibility with MSE2: "XML Verse.GraphicData defines the same field twice: drawSize. Field contents: 0.80."
This happens for:
<texPath>Things/Organs/talon</texPath>
<texPath>Things/Organs/elb</texPath>
<texPath>Things/Organs/knee</texPath>
<texPath>Things/Organs/claw2</texPath>