RimWorld
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Biomes! Caverns
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Mod, 1.4, 1.5
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338.556 MB
30 апр. 2023 г. в 21:51
30 апр в 12:51
Обновлений: 25 (просмотреть)

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Biomes! Caverns

В 2 коллекциях, созданных Draegon1993
Biomes! Mod Series
Предметов: 6
Biomes! Team Suggested Mods
Предметов: 28
Описание
[www.patreon.com]

Changelog: Please check the change notes tab

Say hello to the new and improved Biomes! Caverns! With a full host of new content and improvements over the old one, you'll have plenty to sink your mod-loving teeth into. This mod adds 4 unique underground biomes with more to come, each with their own life forms and features both extremely useful, and horribly horribly hazardous for your pawns' continued existence!

These biomes are meant to be a different play experience, perfect for your undergrounder or tunneler and darkness-loving playthroughs!

The following infographics will give you a taste of the features present in each biome. You will discover more features as you explore them in-game!










  • 4 new underground biomes
  • Over 50 new animals, from battle animals to pets to packs
  • Over 20 new plants and fungi
  • Caverns-exclusive events
  • Multiple new resources, from stony to textile
  • Many new crops to grow in the darkness
  • New music by Dendroid!
  • Some new trophy items from tough creatures!
  • Full integration of the Caveworld Flora mod


Mod director & artist: Draegon

Dendroid: Sounds & Music
Joseasoler: XML and C#
M00nlight: XML and C#
Zylle: XML and C#
Xeye: XML and C#
Sergkart: XML and C#
Fluffy: Art and Caveworld flora content
Detvisor: Art
Odzman: Art
Elseud: Art
Pphhyy: Art
SirVan: Art
Luizi: Art
Immortalus: Art
Austrinus: Art
ItsHalno: Art

Japanese translation by Lucifel

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
Vowels for considerable help with the animal descriptions
Elseud for the new Biomes! preview images.
Steve o.O for the new crystal and cooled magma terrain!
Taranchuck for some custom special code.
RangerRick for help with the discord.


Vanilla Fishing Expanded - Unique fish when fishing in any underground biome
Vanilla Animals Expanded - VE Cave animals will show up periodically in caverns biomes :D
Vanilla Plants Expanded - Mushrooms - The fungi have a little bit of functional overlap, but it's a great mod, try it out!

Royalty DLC - Custom anima tree texture
Ideology DLC - Custom gauranlen tree texture
Biotech DLC - Custom Polux tree texture


Q: Do I need Biomes! Core for this?
A: Yes, all Biomes! mods require Core

Q: Is it CE compatible?
A: Yep, on their end!

Q: Is it safe to add mid-game?
A: Probably, but the biomes won't spawn

Q: Why do I need Geological Landforms for this to work?
A: M00nlight did a ton of work for us and much of it is in the GL code!

Q: Do raids and caravans still work in caverns biomes?
A: Yes, they will function as normal, though drop pod ones will use a unique kind of pod!

Q: Does this mod make impassable mountains passable?
A: It does not, UNLESS the mountain has a cave biome on it.

Q: I can't find Cavern biomes easily enough, what do I do?
A: Geological Landforms, which this mod requires, has a slider for mountain density and cavern density. Just turn them up a bit until it's where you want it!

Q: I'm having issues after an update, what do I do?
A: Follow these steps! https://discord.com/channels/143756496851697666/407350614805446659/1106842059849093180

Q: Will there be more content added in the future?
A: Most likely! We have some future stuff planned but it's TBD on when we'll get to it :D

Q: Where can I find info on the content?
A: Right here!: https://github.com/biomes-team/BiomesCaverns/wiki

[ko-fi.com]

[discord.gg]
Популярные обсуждения Просмотреть все (13)
203
28 окт в 8:37
ЗАКРЕПЛЕНО: Official Bug Report Thread
Draegon1993
8
16 июл. 2023 г. в 2:18
Wrong egg type?
Madlark
8
3 июн. 2023 г. в 3:09
Worldgen Failure
dopamine terrorist
Комментариев: 1 448
Furminium 29 окт в 18:00 
Bump on the option to remove drill pods. I've had a reason I wanted a mountain base. I had a drop-pod-raid into the middle of my workshop. I normally just delete everyone comming in with a drill pod, but because they landed on my bionics, i used the damage-to-death tool... problem being, one of the fuckers had what's effectively a bomb with a dead-man's switch, violently hollowing out my workshop, turning my crude-oil-tank into an overcharged capacitor and heating the map to a comfy 132°C, heatstroking most uninsulated pawns.
https://prnt.sc/ZkSoVzg8JEFS
https://prnt.sc/ejWc4d5G-TVu
https://prnt.sc/4J_SCEoub179
I reloaded that. I entirely deny any raids from drillpods.(I'm aware of the hypocracy of still using them to trade but I'd trade that in any day.)
Draegon1993  [создатель] 27 окт в 19:46 
@Ketrai Thank you! I have mentioned it to the team and it'll be looked into soon if all goes well :D
Ketrai 26 окт в 2:49 
@Draegon1993 I went ahead and tested the incompatability MrSharkey was talking about in the official bug report thread.
Draegon1993  [создатель] 24 окт в 16:53 
@MrSharkey Not without details, no.
MrSharkey 24 окт в 16:30 
the mod is incompatible with the movable rv mod for some reason, was wondering if you would be able to fix it?
Shalax 21 окт в 4:41 
I'll just have to have it disabled if i'm not doing a cavern run, well, that's fine too.
Draegon1993  [создатель] 20 окт в 15:34 
@Shalax Not really, no. Same goes for any other mod that adds basically any creature or biome.
Shalax 19 окт в 0:22 
Is there any way to guarantee that the stuff from this mod will only show up in their appropriate biomes?
Emilie Sackenball 17 окт в 4:06 
@Aether them what would interfere with that? also what are all requisites to make them generate power ?
Aether 16 окт в 14:01 
That's sounds like a bug. But it's working fine for me.