RimWorld
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Biomes! Caverns
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Mod, 1.4, 1.5
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338.556 MB
30 ABR 2023 a las 9:51 p. m.
30 ABR a las 12:51 p. m.
25 notas sobre cambios ( ver )

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Biomes! Caverns

En 2 colecciones creadas por Draegon1993
Biomes! Mod Series
6 artículos
Biomes! Team Suggested Mods
27 artículos
Descripción
[www.patreon.com]

Changelog: Please check the change notes tab

Say hello to the new and improved Biomes! Caverns! With a full host of new content and improvements over the old one, you'll have plenty to sink your mod-loving teeth into. This mod adds 4 unique underground biomes with more to come, each with their own life forms and features both extremely useful, and horribly horribly hazardous for your pawns' continued existence!

These biomes are meant to be a different play experience, perfect for your undergrounder or tunneler and darkness-loving playthroughs!

The following infographics will give you a taste of the features present in each biome. You will discover more features as you explore them in-game!










  • 4 new underground biomes
  • Over 50 new animals, from battle animals to pets to packs
  • Over 20 new plants and fungi
  • Caverns-exclusive events
  • Multiple new resources, from stony to textile
  • Many new crops to grow in the darkness
  • New music by Dendroid!
  • Some new trophy items from tough creatures!
  • Full integration of the Caveworld Flora mod


Mod director & artist: Draegon

Dendroid: Sounds & Music
Joseasoler: XML and C#
M00nlight: XML and C#
Zylle: XML and C#
Xeye: XML and C#
Sergkart: XML and C#
Fluffy: Art and Caveworld flora content
Detvisor: Art
Odzman: Art
Elseud: Art
Pphhyy: Art
SirVan: Art
Luizi: Art
Immortalus: Art
Austrinus: Art
ItsHalno: Art

Japanese translation by Lucifel

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
Vowels for considerable help with the animal descriptions
Elseud for the new Biomes! preview images.
Steve o.O for the new crystal and cooled magma terrain!
Taranchuck for some custom special code.
RangerRick for help with the discord.


Vanilla Fishing Expanded - Unique fish when fishing in any underground biome
Vanilla Animals Expanded - VE Cave animals will show up periodically in caverns biomes :D
Vanilla Plants Expanded - Mushrooms - The fungi have a little bit of functional overlap, but it's a great mod, try it out!

Royalty DLC - Custom anima tree texture
Ideology DLC - Custom gauranlen tree texture
Biotech DLC - Custom Polux tree texture


Q: Do I need Biomes! Core for this?
A: Yes, all Biomes! mods require Core

Q: Is it CE compatible?
A: Yep, on their end!

Q: Is it safe to add mid-game?
A: Probably, but the biomes won't spawn

Q: Why do I need Geological Landforms for this to work?
A: M00nlight did a ton of work for us and much of it is in the GL code!

Q: Do raids and caravans still work in caverns biomes?
A: Yes, they will function as normal, though drop pod ones will use a unique kind of pod!

Q: Does this mod make impassable mountains passable?
A: It does not, UNLESS the mountain has a cave biome on it.

Q: I can't find Cavern biomes easily enough, what do I do?
A: Geological Landforms, which this mod requires, has a slider for mountain density and cavern density. Just turn them up a bit until it's where you want it!

Q: I'm having issues after an update, what do I do?
A: Follow these steps! https://discord.com/channels/143756496851697666/407350614805446659/1106842059849093180

Q: Will there be more content added in the future?
A: Most likely! We have some future stuff planned but it's TBD on when we'll get to it :D

Q: Where can I find info on the content?
A: Right here!: https://github.com/biomes-team/BiomesCaverns/wiki

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Discusiones populares Ver todo (11)
180
1 JUN a las 7:24 a. m.
FIJO: Official Bug Report Thread
Draegon1993
8
16 JUL 2023 a las 2:18 a. m.
Wrong egg type?
Madlark
8
3 JUN 2023 a las 3:09 a. m.
Worldgen Failure
dopamine terrorist
1,262 comentarios
Draegon1993  [autor] hace 23 horas 
@Ajax If I remember correctly you can grow in shallow caves as well. At the very least there's the Fibershroom which, like fibercorn with wood, produces fungal wood
Ajax 3 JUN a las 4:21 a. m. 
Is the Fungal Forest the only source of fungal wood or can we grow it in the Shallow caves as well? Thanks.
Draegon1993  [autor] 31 MAY a las 12:26 p. m. 
When we have the time, we'll look into the Anomaly stuff. It's not gonna be easy afaik given cave gen.
@Witch ~ They should work fine in Caverns biomes :D
Witch ~ 31 MAY a las 4:23 a. m. 
btw is there a way to use the ground penetrating scanner in the caves?
Kasa 30 MAY a las 4:35 p. m. 
Chiming in the say the Monoliths still does not spawn, combined with @Witches report I think it's safe to say at the moment this mod is not compatible with anomaly.
Witch ~ 30 MAY a las 9:54 a. m. 
a lot of anomaly rituals and anomalies dont work correctly on the biomes. Fleshbeast calling as example 100% doesnt work. This needs fixing
Draegon1993  [autor] 29 MAY a las 5:02 p. m. 
@Daar375 Not a clue, unfortunately
Daar375 28 MAY a las 9:29 p. m. 
The skulltop fungus is not giving any build up to the pawns, any idea why?
Witch ~ 26 MAY a las 10:22 p. m. 
How do I get a nice sun tan in the caves
Draegon1993  [autor] 26 MAY a las 2:47 p. m. 
@King Zog Sounds like a mod incomp or something
@jonpfl Chop down mushroom trees :D