Total War: WARHAMMER III

Total War: WARHAMMER III

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Cataph's High Elf Sea Patrol
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Tags: mod
File Size
Posted
Updated
67.934 MB
Apr 28, 2023 @ 8:22am
May 18 @ 9:01am
24 Change Notes ( view )

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Cataph's High Elf Sea Patrol

In 1 collection by Cataph
Cataph's WH3 base collection: so it begins
34 items
Description
There are all kinds of scoundrels and, worse, Druchii in the sea these days. And what does the Asur fleet do about it? Nothing! Today the High Elf fleet says get off my lawn! Ocean. Whatever.

This pack introduces ship-building (hybrid horde) to the High Elves, in the form of one lord type+LL capable of it and their own contingents.

MAIN FEATURES:
- Sea Lord Aislinn: new LL as a faction leader for Cothique in IME.
- Sea Helm: new lord type for Lothern, Loremasters and Cothique, the navally-inclined factions. Both Aislinn and Sea Helms lead their own special autonomous 'horde' type army.
- New units include hybrid bow infantry, flying cavalry, Skycutters, Merwyrms and an Oceanid summon (this one available autonomously in Skirmish).
- The fleet should recruit when in ports, where it can couple local and horde recruitment. Only certain new and vanilla units can be recruited in the fleet.
- Lord and fleet come with 11 unique building chains, 10 unique innate skills (for 40 Influence), whole new red line. The fleet’s main squadron grows from a Hawkship patrol to Eagleship fleet to a mighty Dragonship. Sea Helms can be recruited at zero-influence too for a very basic flotilla that won’t grow.

- The fleet cannot support nearby armies like the black ark, cannot drastically reduce upkeep either, but is more versatile and comes with its own stances and army abilities. No, you cannot encamp.
- Sources: armybooks and Storm of Chaos supplement.



UNITS:
Includes a few new units that can only be recruited by the fleet:
- Sea Company: light marines with shields, bows and swords;
- Silver Helm Marines: a Dragonship’s aristocratic marine crew, with shields, bows and swords; *
- Lothern Sea Rangers: comparable to Shadow Warriors but with a focus on utility rather than firepower;
- Lothern Swiftfeather Riders: Seaguards riding Rocs and armed with somewhat-magic bows.
- Lothern Skycutters: flying missile chariots (thanks to ChaosRobie!)
- Merwyrms: melee landed dragon (ditto).
Note: fleet units are amazing at dealing with other hybrid units, but suffer against armour and big shields. Play wisely.
*this one in particular being a hybrid unit is important to reduce the stiff competition with Silverin and other melee infantry that Silver Helms have no business being better than.

- The Sea Helm is promoted to a Lord compared to tabletop for the mechanic to even remotely work.
- Yes, it works for AI too and presumably MP as well.

USE AND COMPATIBILITY
- Use with Mixer as required. No idea what happens without atm. Mixer not needed for skirmishes.
- Use in IME campaign. MP should be fine.
- Don't use with overhauls without submods, and don't ask me to make them[tw-modding.com]. If you are using an overhaul's submod, don't report balance issues to me.
- Supports TTC, Variant Selector and Zerg's hair mod.
- BEFORE you report issues, follow the troubleshooting guide[tw-modding.com]. Who am I kidding, you're not even reading this.


CREDITS:
- Skycutter and Merwyrm imported with specific permission from ChaosRobie's mods! Stats changed, does not replace the og mod in anything.
- Thanks to Marthenil for Aislinn’s sword model, which I kept despite rebuilding everything else on Aislinn.
- Thanks to Wolfremio for the help with the Sea Company animations.
- Thanks to Mixu for the unlocker’s support.
- Logo pic from Fantasy Flight Games, no claim intended.
- Frodo and supporting crowd for RPFM
- h3ro/Ole for the asset editor tool
- Marthenil for updating selfiehammer
- DrunkFlamingo and Lorghul for the frontend model viewer
- CA for mod support
- Matthew39 for some saucy pictures in gallery

KNOWN ISSUES:
- A lot of final features are workarounds to stuff that simply didn’t work because of current limitations; for example the zero-influence option was unwanted.
- Uh, will have to find a way to remove the circle aura around the fleet.
- The ammo swaps on stuff like the skycutter are based on duct-taped code. Yes, the Skycutter's ammo pool is fine, only visual bug.


FUTURE UPGRADES:
- Couple of campaign features after balance solidifies.
- Skycutter mount to show up properly in campaign map too.
- Un-placeholder some texts and the loading screen.
- Fix some odd bugs with stances.
- Please DO NOT ask me to expand the fleet to more factions, right now I just don't want to. Submod would take a minute.


Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG[www.patreon.com] for dev posts, detailed patch notes, updates and stuff!
Before commenting, follow the TROUBLESHOOTING GUIDE[tw-modding.com].
Also, JOIN THE MODDING DEN DISCORD SERVER[discord.gg], designated lurking place for me and other modders.
Popular Discussions View All (1)
1
May 18, 2023 @ 10:40am
PINNED: KNOWN SUBMODS
Cataph
169 Comments
NipNip Jun 2 @ 3:33pm 
Other than that, besides the mentioned circle aura above - it seems to be working fine. Oh, and if I try to fight the Marienburg enemy on Turn 1, it will crash. If I wait til Turn 2, or save/exit/reload, then I don't have the issue.
NipNip Jun 2 @ 3:29pm 
So something funny I'm experiencing. When I have him in the Inland Camp stance, I cannot see his army as selectable, unless I click on it from the minimap.
Dunadd May 22 @ 1:22pm 
Thanks for making this. One suggestion - could add in wardancers (there were sea elf wardancers in the 3rd edition Warhammer army lists for high elves).
Altey May 12 @ 10:05am 
will return of lichemaster be updated or is it dead?
Alkalkalk May 10 @ 2:21am 
If you're having CTD issues just delete the mod then reinstall. If that doesn't work den I dunno man rip I guess
ago339 May 8 @ 10:14am 
any chance for prince yrellian LL?
ZAVAN May 7 @ 2:13pm 
there is an error in land_unit_tables, line 14, spacing column. changing it to wh_colossal_unit seems to work fine
Blitza001 May 6 @ 4:48pm 
I am also getting a CTD with this mod
Cataph  [author] May 5 @ 5:12am 
no it doesn't, go fish
Anax May 5 @ 1:25am 
gives me ctd at game start