Space Engineers

Space Engineers

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'Hawkeye' Corvette
   
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Type: Blueprint
File Size
Posted
Updated
4.960 MB
Apr 26, 2023 @ 5:18pm
Apr 26, 2023 @ 10:46pm
2 Change Notes ( view )
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'Hawkeye' Corvette

Description
Description

The Warspite class corvette is the perfect little boat to be a hero ship. It is a Light support corvette mainly built to defend and police interior territories, support large captital ships against
fighters, and provide assistance to ground forces along with some anti-ship capabilities. The ship completes it's duties by using it's array of gatling turrets, assault cannons, and artillery cannons to defend against any hostiles and laser antenna
for long range encrypted communication with bases near and far. This corvette can fly through atmosphere and land on all planets (caution on high G planets over 1G) but can operate in space long term with it's ion engines
to improve fuel economy as to not waste hydrogen. But this ship is fairly weak so MK1 decoy wings are installed to help defend core sections of the ship from getting destroyed by distracting some enemy fire to the rather robust arrays
of decoys (Dunno if it totally works).

Microlore
Part of the 76th 'Winged' Division, the admiralty sent Hawkeye C-873 to patrol and defend Enumclaw stations along with quick response against pirate attacks. Under the command of Cpt Wyvern, the ragtag crew if 4 got a command
from the admiralty to join up with the division they were in. Dusting feathers off their shoulders, they head off for a grand adventure. But how would you command this ship? (hopefully not destroy it)

Outfittings
Armaments:
-2 Gatling turrets
-1 Low profile gatling turret
-2 Low profile dual gatling turrets (4 gatling guns in total)
-2 Assault cannon turrets
-2 Artillery cannons

This ship also has a fully operational cool boarding ramp (for those sci-fi fans out there), foldable landing gears, operational airlock, a custom resource readout*, and ai system.
Note: This ship uses alot of small grid mixed with large grids along with hinges and rotors. Unexpected behaviors could occur.
*Credit goes to MMaster for their awesome Automatic LCDs 2 Script!
https://steamcommunity.com/sharedfiles/filedetails/?id=822950976

Stats
Blocks: 7001
PCU: 21k (oof)
Grid mass: 808k

I hope you enjoy this creation!
15 Comments
darksouls78963 Feb 7 @ 10:27am 
i will try using the supergrinding setting to see if that works
darksouls78963 Feb 7 @ 9:01am 
okay thanks for the feedback it might be something on my end
Prezzy  [author] Feb 6 @ 6:26pm 
I tested spawning in the BP from the workshop and there does not seem to be any issues on my end. Could be an issue on your end. I don't know anything about fixing this so idk.
Prezzy  [author] Feb 6 @ 6:17pm 
Yes, you can use the defense shields mod. If you want to submit it to the workshop, you must credit me.
As for the bug, I'll test and see if the same happens to me. Might be an update or smth so I might fix it if it happens on my side.
darksouls78963 Feb 6 @ 2:44pm 
appartently @prezzy there was a problem when i loaded the blueprint that only one wing showed up when i hit copy to past in the projector meune
darksouls78963 Feb 6 @ 2:13pm 
could i use the defense shields mod for this ship if that's okay with you
PlatinumCash12 May 7, 2023 @ 6:12am 
That does A LOt better I appreciate the response!
Prezzy  [author] May 5, 2023 @ 6:32pm 
might*
Prezzy  [author] May 5, 2023 @ 6:32pm 
If you are having this issue, turn on inertial tensors on all rotors and hinges except the ramp. This will help in the clang but this could also reduce maneuverability.
PlatinumCash12 May 5, 2023 @ 9:15am 
I also know that you put a disclaimer about certain things maybe going wrong I just figured it wouldn't hurt to ask