Arma 3
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Project RACS 2023
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4.346 GB
Mar 31, 2023 @ 4:58pm
Nov 26, 2025 @ 4:20pm
16 Change Notes ( view )

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Project RACS 2023

Description
Project RACS

Royal Army Corps Sahrani 2023

UPDATED 11-26-2025

Please continue forgiving with this update. This time some updates and new content. Please report any issues as quickly as possible so i can fix them in a timely manner.

In June 2025 i had a heart attack.. My life has become very different since then.

Expect there to be issues. Expect to find things that i started and left off on and forgot where i was. Expect there to be errors and needs for fixes. Also expect fixes as quickly as i possibly can. QoL updates and fixes are always a priority.

Please report them as soon as you find them and I will do my best to fix them asap. I will update the texture mod accordingly too.

Life has been difficult. Its been a long and hard summer with the above stated interruptions in modding. I know that has disappointed some of you. Please accept my sincerest of apologies. Lets get this thing moving forward again! Thank you all for your support.



This mod is not about having the most perfect textures or ultra high poly models. This is about giving you a complete faction with a logical complete ORBAT for gameplay. Forgive us if some things are still a work in progress. We are always striving to make things better and more fun to play with. So much more stuff to come.

Originally designed to make the RACS not suck so bad. The Royal Army Corps Sahrani, Royal Sahrani Airforce, and Royal Sahrani Navy, are built around a variety of homebrew and NATO equipment. The mod is dependent on RHS but there is a wide variety of original models and edits that make the mod very unique.

In Arma 1, Project RACS was an attempt at fleshing out the RACS faction into a complete military. Equipment and missions addressed the Sahrani Army's ability to fight independently of US forces while pooling the equipment to do so from the western world and some eastern influences.

In Arma2: Project RACS evolved into the most complete, Independent, faction one could have for Arma2 and Operation Arrowhead. We presented as the Sahrani nation shedding the the civil war and modernizing itself into a NATO standardized partner.

Now finally in Arma3: This iteration of the mod will be much more of the same with Sahrani still independent yet closely aligned with NATO and the United States as well as its partners. Equipment and ORBAT has continued to evolve and modernize. Some may call this mod "♥♥♥♥♥♥ and substandard" but it is definitely not "generic spec ops guys with no context". However, we do strive to be your favorite once again.

What the mod includes:

over 1000 troops, vehicles, weapons, planes, and a couple boats too...

8 Brigade elements with varying troop equipment, weapons, and uniforms. All with various group structures.

Several formations of special operations troops of varying tiers and capabilities.

Tracked and wheeled armored vehicles include BMR-600, ASCOD Pizarro, M113, and others in several variants and weapon systems each.

Battle tanks M60A3, M1A1 Sahrani Lion, and the Sahrani M60S Pantera

Attack helicopters AH-1 and RAH-6, SOCAT Puma

Transport choppers CH-53, UH-1H, and SA330 Puma

Fighter and attack aircraft MirageIII, MirageV, OV-1 Mohawk, A-4 Skyhawk, F-16 Sahrani Viper in several liveries and functions

Artillery from M-109A6, M-101, M-102, M-114, M-115, M-198, and M1 Long Tom howitzers to MLRS and homebrew missiles

Transport, patrol, and support aircraft P-3 Orion, C-130 and E-2 Hawkeye.

Trucks and support vehicles both tracked and wheeled including M548 and M250.

Plus so many more objects, items, battlefield gear, and structures.

This mod does NOT include Sahrani Liberation Army or SLA, it can be downloaded from:
https://steamcommunity.com/sharedfiles/filedetails/?id=2955691343


For bug reports and other support requests please join us on our discord: https://discord.gg/bUJeNcg


Please read and review the README documentation included n your download for individual credits and permissions for each and every portion of the MOD.

This mod is obfuscated to help protect the IP rights of the modders contributing assets to be used here. I have done my best to and always will fight against hackers, rippers, and those who wish to abuse the privilege of using this work in their gaming. If you would like to reskin, modify, or otherwise work with an item inside one of my PBOs please join our discord or use the contact info included in your download to get in touch with me. I will always be happy to listen to your requests and do everything i can to help you out.


THIS CONTENT IS NOT TO BE RE-UPLOADED OR MONETIZED IN ANY WAY SHAPE OR FORM
228 Comments
wld427  [author] Feb 2 @ 2:05pm 
the ZRk62 is my fault. Its fixed internally and will be in the next update
Stolt Feb 1 @ 7:23am 
Hey man do you have an updated discord link invite?
carl9305 Jan 11 @ 11:33am 
Superb mod !
Vartuoosi Dec 14, 2025 @ 7:36am 
There seems to be a bug with the RK62. When you try to place the Finnish advisors in editor you get error message and the units don't have a rifle on them. The RK62 also doesn't show up in the arsenal.
The error message is: No entry 'bin/config.bin/CfgWeapons.PRACS_rk62_T1'
Valken Dec 14, 2025 @ 2:58am 
Wanted to say glad you are OK and take breaks when needed. Be happy and let us know where you need help. Stay with us as we need to see these bad boys in ARMA 4!
Rexcf Dec 12, 2025 @ 7:06am 
why does the Finnish advisors don't have any weapons?
wld427  [author] Dec 9, 2025 @ 2:47pm 
@Lubo338 Simply get in as the gunner and use your scroll wheel to select "Deploy for Launch"
SNAKE Dec 3, 2025 @ 12:09pm 
best faction mod ever
Lubo338 Dec 1, 2025 @ 8:47am 
Hello, can you advise me? What commands do I need to use to use the SCUD and M445SRBN so that the rocket is ready for launch?
thx
Sacerdote do Arrocha Nov 27, 2025 @ 11:02pm 
I wish you well, take care of yourself and don't apologize for something happening to your health. Great mod, by far one of my favorites, thank you!