Project Zomboid

Project Zomboid

2,735 ratings
Brutal Handwork
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File Size
Posted
Updated
2.453 MB
Feb 17, 2023 @ 2:31am
Feb 17, 2023 @ 8:30pm
4 Change Notes ( view )

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Brutal Handwork

Description
Supports B41+. Works in Multiplayer
A new save is not required



A combat mod made from scratch for Project Zomboid. NOTE: This still needs a lot of work to implement many of the features I would like, but I feel it is ready to receive feedback and be used. Just know there will be updates that may change things as development continues.

Requires:Fancy Handwork
Fancy Handwork is required as it fixes many of the animations for holding weapons, adds a modifier key, and I use its functions to syncronize the animation state locally and over multiplayer.

Features
  • Equipped Melee Weapons in your Secondary Hand can now attack!
  • Offhand attack speed is calculated similarly to vanilla, including injuries skills, etc.
  • Damage Calculation is mostly vanilla (see more about this below), so skills and other factors WILL impact damage!
  • TRUE Dual-Wielding Melee Weapons! Automatically alternate your attacks (Configurable in Sandbox).
  • Unarmed Attacks! Punch those Zombies!
  • Offhand Attacks WILL collide with the environment! Break that Window!
  • Compatible with ALL weapon mods!
  • Calls ALL relevant Events during an attack, for compatibility with mods that use these Events!
  • Your ability to shove is still available!
  • Works with Controllers!
  • FULLY compatible with The Only Cure but better by Pao. Keep the ability to attack without your Right Arm!

How to Use
Actions for Brutal Handwork will require the Fancy Handwork Modifier Key. By default, the Modifier Key is:

Keyboard: Left Control - This can be changed in the Options
NOTE: I HIGHLY RECOMMEND that you either remove or change the default "Aim" binding on Left Control, or change the Fancy Handwork Modifier Key (preferably remove Aim). They can use the same key, but it may be annoying when further actions are added. In my opinion, using Control for "Aim" is not a good use for the key, and I will always Right-Click. As such, Fancy Handwork and Brutal Handwork are intended to replace this key with real functionality. I do not change this by default to not cause sudden changes to play styles, but highly recommend this.

Controller: Left Bumper -- Cannot be changed

Moving forward, I will refer to the "Modifier Key" as just the "Modifier".

Simply equip an item in your left hand, and you're good to go!
  • If only a secondary weapon is equipped, your player will automatically attack with the offhand.
  • If you have both a primary and secondary weapon, then you must use the Modifier while aiming to attack with your offhand. Alternatively, enable the Sandbox option to automatically switch between main and offhand attacks!

Unarmed attacks
  • When unarmed, hold the Modifier while aiming to raise your fists, and press attack. Available in the Sandbox options is a control to always raise your fists when unarmed and aiming!
  • Unarmed currently does small bits of damage, but can be used well enough to fend off a few zombies if you're careful. I have plans to expand this into its own "weapon" skill, allow for unarmed weapons, and more. For now, these do a small amount damage but are affected by your current Strength and Fitness traits.
  • Unarmed has no real side-effects, in that you can punch windows and doors no problem. I plan on expanding this much further, and would like to have the unarmed be affected by your gloves as well as open this up to unarmed weapons.
  • Unarmed can be disabled in the Sandbox Options.


Future Plans
  • First and foremost, I would like to get my damage calculation functions to work over multiplayer. I have a plan, but need some time to get things done/test/etc. However, for now I need a small break from this and just wanted to release what I have. When this is done, I can give almost full control for combat in the Sandbox options.
  • Next will be Dual Wielding handguns. My damage functions will be critical in making this work properly, as they should handle ranged damage already.
  • I also would like to port the rest of the melee attack variations to be an offhand attack, and overall improve the quality of the animations.
  • Add progression to combat, so you feel more powerful overtime. For example, at level 1 you have -1 multihit, and at level 10 you have +1 multihit on all weapons, etc.
  • Add new systems to combat such as: quick throwables, on-demand heavy attacks at the cost of additional stamina, attack combos, possibly charged ranged attacks, etc.

Compatibility
  • Should be compatible with ALL weapon mods
  • Likely not compatible with other offhand attack mods, but this is done very differently so maybe? I wouldn't, its untested and unecessary. Just don't.
  • Mods that modify the AttackHook are not compatible.
  • Mods that use the various Weapon Events will be triggered correctly for offhand attacks.

Source: GitHub[github.com]

Workshop ID: 2934621024
Mod ID: BrutalHandwork
Popular Discussions View All (11)
116
Jul 16 @ 12:11pm
Report Bugs here
dhert
10
Dec 28, 2023 @ 6:25am
A mess of ideas
SstarLit56
5
Sep 27, 2023 @ 12:20am
Cannot dual wield
IMinedThat
514 Comments
katsuragi 15 hours ago 
Ever going to fix it so you can get XP with the off-hand weapon. Also the off-hand weapon never loses durability so it will last forever.
Zooperdooper30 Jul 21 @ 12:41am 
:spiffo:
Zooperdooper30 Jul 21 @ 12:40am 
SIGMA!!!!!!!!!!!!!!!!!!!!!!
ÆŒ Jul 18 @ 1:22am 
it dont work :( whenever i hold ctrl and press space/click it locks my character and stops me from doing anything
Arr1ve Jul 13 @ 3:15am 
you cant fire pistol on other hands? or i having a trouble on the mod?
Silabell Jul 6 @ 7:06pm 
id like martial artist from more traits to have some sort of positive combo with this
b.miller1468 Jul 5 @ 5:27pm 
anyone know of a mod that helps the SFX of punching? love doing it but the sound is like naaa.
Fernando Jul 4 @ 8:25pm 
Unfortunately, it does seem like this mod is abandoned. A shame, I think its features should be in the base game. I just hope dhert is doing okay.
Lethaltags Jul 2 @ 12:22am 
Is this still getting updated? Has not been updated in forever\
Chill Dude Jun 24 @ 4:29am 
Can you make the damage from fists scale with short blunt like the martial artist trait in More Traits mod?