Barotrauma

Barotrauma

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NEEDS - NT Compatibility
   
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Feb 9, 2023 @ 7:51am
Jun 8, 2023 @ 6:00pm
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NEEDS - NT Compatibility

Description
A small patch that allow both Neurotrauma and Needs to work together by fusing both mod's Human.xml.

Please note that no interactions between both mod have been worked on so far (yet) So in short, both mod can coexist.

THIS PATCH SHOULD BE PLACED ABOVE BOTH MODS IN THE MOD LOAD ORDER
40 Comments
PottoPoro Apr 29 @ 3:06am 
Oh you answered this already in the actual NEEDS mod comment section, sry for the spam
PottoPoro Apr 29 @ 2:29am 
Hi! Great work on the mods! We are looking for a complete overhaul in our mods at the moment, so does this work with the Neurotrauma (Maintence) mod?

The Hungry europans mod had a compatibilty mod of its own, and its dependency is the forked version of the NT mod. The Maintence mod informs in dedicated server logs that this and the actual NEEDS mod are incompatible for the NT Maintence mod
_]|M|[_  [author] Apr 21 @ 7:40pm 
@Tempestin: I'm currently still working on a rework for Hungry Europans which will introduce the mood and tiredness of NEEDS into it and I will eventually drop support for NEEDS since I simply can't and don't want to develop everything twice anymore.
Tempestin Apr 19 @ 10:41am 
Do need to wait for a new version like this "Hungry Europans - Neurotrauma Compatibility Patch"? For a new Neurotrauma. Or is the mod not need now?
DawianTool Feb 26 @ 9:23am 
@kellym Hello! Your guide doesn't resolve the conflict for me, label "Mod conflict" stay with me)))

What i do:
go into - > C:\Users\USER\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\Multiplayer
and config XXXXX_CharacterData.xml
added your lines
it looks like

<health>
<Affliction identifier="hunger" strength="27.525099" />
<Affliction identifier="thirst" strength="35.800426" />
<Affliction identifier="sleepaffliction" strength="23.015556" />
<Affliction identifier="mood" strength="44.999588" />
<Affliction identifier="serversidelua" strength="1" />
<LimbHealth i="0" />
<LimbHealth i="1" />
<LimbHealth i="2" />
<LimbHealth i="3" />
<LimbHealth i="4" />
<LimbHealth i="5" />
</health>

I do right?
kellym Feb 6 @ 4:58pm 
@_]|M|[_

nice mod fix, this makes it alot easier for us to just place this in the mod list, instead of going through all that work to fix it manually. nice mod. thank you for the effort, very useful mod if you like both neruotrauma and needs.
kellym Feb 6 @ 4:57pm 
@匚尺口山

Those of you suffering the MOD conflict upon your characters heads in character ui in your save files can just restart the server create a fresh save file, how ever, if you are not willing to part with the save file like me then heres a weirdo solution for you:

Open your save file in barotrauma save file decompressor, open the character data xml in note pad, find the offending players character, find the section known as ''health'' and copy paste these lines:


<health>
<Affliction identifier="hunger" strength="27.525099" />
<Affliction identifier="thirst" strength="35.800426" />
<Affliction identifier="sleepaffliction" strength="23.015556" />
<Affliction identifier="mood" strength="44.999588" />
</health>

the strengths don't really matter. what matters is that these 4 afflictions are placed upon the list of afflictions for characters in the xml file. Hope this helps.
_]|M|[_  [author] Feb 2 @ 12:26pm 
@匚尺口山: Either ignore that or try and disable that warning somewhere in the Neurotrauma settings. It always throws that warning, even on compatible stuff.
匚尺口山 Jan 31 @ 12:23pm 
hm im still getting a trait thats labeled as "Mod conflict" on the head when testing in sub editor. Only been there since installing needs and hungry euorpans.
EarthQuaker Jan 15 @ 10:10am 
@_]|M|[_ Thank you, and congratulations for the great work you are dedicating to this game