Barotrauma

Barotrauma

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Hungry Europans
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31.946 MB
Mar 30, 2023 @ 11:15am
Apr 6, 2024 @ 9:17am
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Hungry Europans

In 1 collection by _]|M|[_
Barotrauma Deathwish
63 items
Description
A foods and drinks Mod for casual play and roleplay

Load Order:
- If you're playing with DynamicEuropa, it is important to put Hungry Europans ABOVE DynamicEuropa in your load order!

- If you're playing with Neurotrauma, it is important to put Hungry Europans ABOVE Neurotrauma in your load order!

- If you're playing with NEEDS, it is important to put Hungry Europans BELOW NEEDS in your load order!


Features:
  • Butchery:
    Kill the monsters of Europa and harvest their meat by using a Meat Cleaver on their corpse. The higher your butchery skill, the higher your chance of getting any meat and the faster you collect the meat.
    It also dictates how fast you can prepare it at the Cutting Board.
    Don't want to cook with it? Keep it and sell it at an outpost. Some meat may give you a good amount of money.

  • Cooking:
    Prepare and cook a variety of different meals which all apply buffs based on their ingredients. Increasing your cooking skill will let you cook faster.

  • A variety of Ingredients:
    A variety of ingredients can be used to cook food, but not all ingredients can be crafted. Some ingredients can only be bought from merchants or found in the world.

  • Meat Spoilage:
    Meat products will slowly spoil if not kept within a refrigerated container. Keeping it inside the INPUT slots of the Stove, Oven or Cutting Board will also prevent spoilage.

  • Optional Hunger & Thirst:
    Included in this mod is an item called "Hungry Europan" found in vending machines, that lets you enable hunger and thirst for the character that uses it. When activated, your character will have to eat and drink regularly. Food will reduce your hunger with every bite and also fill your stomach. While your stomach is full, you can't get hungry. If you eat too much you might start to puke. With every puke you'll lose 300 seconds of all your active food buffs. Drinking non-alcoholic beverages may help to digest slightly faster so you can eat more.
    Hunger and Thirst CAN NOT be forced onto other players! You can only apply the item with the afflictions to yourself! Hunger and Thirst can't be disabled for your current character once enabled!

  • Alcohol Rework:
    Become an alcoholic and stumble around your vessel. Being drunk now features slightly more effects and can make you addicted if you constantly get drunk. The more addicted you are, the longer it takes to defeat your addiction by suffering from alcohol withdrawal symptoms!
    You have a few new alcoholic beverages to choose from. Each comes with different strength and some may even have other side effects. Empty bottles can be thrown, used in some recipes or filled with dirty water to cook it into clean water.
    A chef can unlock and craft all alcoholic drinks in a brewing kettle. You can also find the drinks in vending machines, at cafeterias, at some merchants or even in wrecks and abandoned outposts.

  • Tools, Crafting Stations and Containers:
    You can buy a Stove, Oven, Cutting Board, Meat Cleaver Refrigerator and Cooler Crates to install on your submarine at merchants on non-specialized outposts and cities.

  • Cafeteria:
    You've seen these cafeteria windows at outposts, haven't you? Well now you can order food and drinks at them! They won't offer everything though.

  • Unlockable Recipes:
    Some meals are locked behind a recipe which can be unlocked by your chef. (Will be unlockable by finding or buying recipes in a future update as well!)
Also included are 3 submarines with kitchens already built into them:
- Bulker - Swordfish (Tier 1 | Starter)
- Bulker - Abyss Scout (Tier 2)
- Bulker - Abyss Carrier (Tier 3 | Designed for 16 player campaigns)

Looking for more submarines? See further below!

Butchery:
To obtain meat from corpses you'll need to use a meat cleaver. By buying and reading the "The Europan Vol. 66" from the general goods merchant at an "Outpost", "City" (and "Factory" if you're playing with DynamicEuropa), you can increase your butchery and cooking skills by 1. Though these magazines are sold out sometimes.
When you reach one of these stations with a difficulty of 20% or higher, you can buy "The Art of Deep Sea Cooking" which will increase your butchery and cooking skill by 10 instead of 1. The higher your skill, the higher your chance of obtaining meat from a corpse will be.

Cooking:
To get started with cooking you'll need to install some kitchen tools in your submarine. Get yourself a stove, oven, cutting board and fryer to be able to cook every recipe. You might also want to buy a kitchen counter for storage and better looking placement of the other item and a refrigerator to keep raw meat cool and prevent it from spoiling. Everything except for the cutting board needs power to work.
You can obtain all of these at the general goods merchant at "Outpost", "City" (and "Factory" if you're playing with DynamicEuropa) locations.

Lore friendly:
I try to stay as lore friendly as possible in regards of the included food and ingredients. So you won't see any ingredients like tomatoes and other stuff that doesn't exist on Europa.

Creatures that can currently be butchered for meat:
- Crawlers (Food buff: Increased swimming speed)
- Mudraptors (Food buff: Increased damage resistance and walking speed)
- Spinelings (Food buff: Increased melee damage and swimming speed)
- Threshers (Food buff: No need for oxygen)
- Hammerheads and their Spawnlings (Food buff: Increased melee damage)
- Moloch (Food buff: Damage resistance)
- Watcher (Food buff: Increased skill gain)
- Husk (Food buff: Husk infected become neutral towards you)
- Endworm (Food buff: Pressure resistance)
- Humans (Food buff: None)

Compatibility:
Since Hungry Europans doesn't override Human.xml, it is compatible with any character replacer mod.

Patches:

Credits:
- Sound effects provided by https://quicksounds.com/ and further adjusted by me
- Chef outfit by Laserman
- Latin-American-Spanish Translation by Deo
- Simplified Chinese Translation by HunterWill and Loafer.
- Korean Translation by tafaret
- Russian Translation by AkutoDa & Edem

You made or are looking for a submarine?
Post or look for submarines with kitchens made for this mod in Submarines for Hungry Europans
Popular Discussions View All (14)
116
Jun 4 @ 11:53am
PINNED: Crash Reports, Errors and Bugs
_]|M|[_
107
2
Jun 3 @ 3:55am
PINNED: Suggestions
Tinteex in Taiwan
57
May 27 @ 11:25am
Translations
_]|M|[_
968 Comments
_]|M|[_  [author] 13 hours ago 
@hvitstemmetreogtrædve: Yes, but progress was slow due to me not having much time and burning out on working on this mod. I've got "hUbert 2" joining me on development now so progress is speeding up. Update will probably release with the game's summer update or shortly after, as some new features rely on that update to be released.
_]|M|[_  [author] 13 hours ago 
@Kriston: Yes there's no issue with adding it mid-campaign as long as you follow load order instructions listed above or on other mod/patch pages. You may need to use the "Update Campaign Store (fixed)" mod to have merchants offer the newly added items by the mod.
hvitstemmetreogtrædve Jun 9 @ 2:57pm 
ru still working on this mod? Last time it got updated was April 2024
Captain Jun 7 @ 3:55pm 
@kriston if you actually read the bio and comments you would know.
Kriston Jun 7 @ 1:50pm 
IS this mod working on exist save? me and my bro made big way and we want to add this mod to our collection to continue play on this save but now with this mod. When we added it to server server shows what some mods are conflict and we afraid to loose our save. so is it working or no?
Dagda Jun 6 @ 1:54am 
Further elaborating on my lil' research; There's another mutated variant of plant that has these ridiculous damage values. I've gone ahead and deleted them both.
Captain Jun 6 @ 1:28am 
I am so hungry. I'm starving.
Dagda Jun 5 @ 2:11pm 
@alexendacott, @DarkMein

Looking into the xml, your suspicions are true.

x8.33 times the structure damage of a 40mm GRENADE,
x4 the knockback,1.25x the range and x10 the ballast-flora damage of a FRAG GRENADE.


I'm gonna try simply deleting that item entry out of the xml, I'll report back whether or not it works.
Вареник May 27 @ 10:30pm 
А как писить то
Vault May 25 @ 11:40am 
The Europans... are hungry :fire: :pen: :paper: