Barotrauma

Barotrauma

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Hungry Europans
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31.269 MB
Mar 30, 2023 @ 11:15am
Sep 17 @ 2:13am
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Hungry Europans

In 1 collection by _]|M|[_
Barotrauma Deathwish
64 items
Description
A foods and drinks Mod for casual play and roleplay

Load Order:
- If you're playing with DynamicEuropa, it is important to put Hungry Europans ABOVE DynamicEuropa in your load order!

- If you're playing with Neurotrauma, it is important to put Hungry Europans ABOVE Neurotrauma in your load order!


Features:
  • Chef Job:
    Hire a chef on your journey to cook all sorts of meals! This brand new job comes with a complete Talent tree and kit.

  • Meals and Drinks:
    Lots of meals and drinks of all sorts, to stave off hunger or thirst, or have a little roleplay fun.
    Food and drinks also provide buffs based on the ingredients, with more complex foods giving more buffs.
    You can buy meals in outposts. Check out the cafeterias, but remember that the best food is home-made!

  • Optional Hunger & Thirst:
    You can enable Hunger and Thirst by using an item called "Hungry Europan" found in vending machines. Your character will have to eat and drink regularly to stay alive. Hunger and Thirst CAN NOT be forced onto other players! You can only apply the item with the afflictions to yourself! Hunger and Thirst can't be disabled for your current character once enabled until you create a new one!

  • Optional NEEDS:
    You can also enable extra needs for your character: get dirty, get sleepy, relieve yourself on a toilet and manage your mood by eating the foods you like!

  • Butchery:
    Kill the monsters of Europa and harvest their meat by using a Meat Cleaver on their corpse. The higher your Butchery skill, the higher your chance of getting any meat and the faster you collect the meat.
    Don't want to cook with it? Keep it and sell it at an outpost. Some meat may give you a good amount of money.

  • Tools, Crafting Stations and Containers:
    You can buy or craft various cooking appliances that you can install on your submarine.
    It is recommended to have a submarine with a good amount of empty space, or at least one Unit Load Device which can be swapped to install your kitchen.

  • Ingredients:
    A variety of ingredients can be used to cook food, but not all ingredients can be crafted. Some ingredients can only be bought from merchants or found in the world.

  • Meat Spoilage:
    Meat products will slowly spoil if not kept within either a refrigerator, or a battery-powered cooler crate.

  • Alcohol Rework:
    Become an alcoholic and stumble around your vessel. Get addicted. Discover new flavors and brew your own beers.

  • Gardening Rework:
    Discover new growable plants. Plants can be cross-bred in the research station, creating new varieties with unique fruits.
    Grow aquatic plants in hydroponic planters.

  • Tutorial kitchen:
    Feeling overwhelmed by all the new content? There is a test kitchen you can load in the submarine editor. You will be free to experiment and cook at your own pace to get familiar with Europan cuisine.


Getting started:
- To obtain meat from corpses you'll need to use a meat cleaver.
- For cooking, it is recommended to have the following items installed on your submarine: Kitchen Counter, Cutting Board, Sink, Oven.
- You can obtain some Cooking/Butchery skill by buying and reading the "The Europan Vol. 66" from the general goods merchant. Alternatively, enabling Hunger/Thirst gives you a bit of starter skill.

Also included are submarines with kitchens already built into them:
- Bulker - Swordfish (Tier 1 | Starter)
- Bulker - Abyss Scout (Tier 2)
- Mule (Tier 1)
- Skitter (Tier 2)
- Volga (Tier 3)

Looking for more submarines? See further below! (SUBMARINES MAY NEED UPDATING)
Post or look for submarines with kitchens made for this mod in Submarines for Hungry Europans
Check out a selection of Community Curated Subs Hungry Edition

Lore and Immersion:
The mod is as lore friendly as possible in regards of the included food and ingredients. Items are immersive in the way they are used: you need to unbottle bottles, eat with forks and spoons, or with your fingers...

Creatures that can currently be butchered for meat:
- All vanilla creatures, including pets
- Humans (May cause a craving for human meat...)
- Husk (Food buff: Husk infected become neutral towards you)
- Modded creatures that do not belong in the above groups will drop generic meat
- Machines do not drop meat

Compatibility:
Since Hungry Europans doesn't override Human.xml, it is compatible with any character replacer mod.
Mods that override the Research Station will conflict with plant cross-breeding
Mods that override Ethanol prevent cleaning items in the sink

Patches:
READ THE DESCRIPTION OF THESE PATCHES BEFORE INSTALLING!
Here is a collection of all the compatibility mods that might be required to make HungryEuropans work with other mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=3548569485
POST YOUR TRANSLATIONS AS INDIVIDUAL MODS, THEY WILL BE ADDED TO THE COLLECTION.

Credits:
- Chef talent rework by Violet
- Chef outfit by Laserman
- Additional submarines by NotWendy
Popular Discussions View All (18)
157
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14 hours ago
PINNED: Suggestions
Tinteex in Taiwan
134
20 hours ago
PINNED: Crash Reports, Errors and Bugs
_]|M|[_
58
Aug 19 @ 3:25am
Translations
_]|M|[_
1,255 Comments
Dedotium 1 hour ago 
I just loooove eating raw meat :OrcHate:
Bread 12 hours ago 
(pretty sure this isnt implemented, or if it is, doesn't work all the time) adding some support for barotraumatic creatures would be really good, definitely not something super important, but good QoL. love the mod <3 (same with parallel skilltree talents and the chef role)
GandalfIsNotAJedi Sep 22 @ 2:28pm 
Any chance you could make the poisons you add to food more powerful, feel real underpowered at times. Or at least make it configurable so people can make it more powerful if they want. As a chef, I need to be able to roofie someone when necessary, and right now it just does not work that well.
_]|M|[_  [author] Sep 22 @ 9:48am 
@BigDaddyPatty: Sadly not possible. XML modding doesn't support adding fully custom new orders for bots.

@Nemo_Nothingness: We'll reduce how quickly forks/spoons become dirty with the next update. Rice isn't part of this mod so either the mod it's from uses too low values or something is broken. We try to keep our food somewhat believable so you may need to eat 2-3 burgers for example depending on how hungry you are.

@GandalfIsNotAJedi: It is possible and we might add some more things, but not sure when.

@Shizhan: Will be fixed with the next update, however this will split the connections into input and output. All currently wired devices will automatically be connected to the input so you may have to simply move some wires from input to output once the update releases.
Shizhan Sep 21 @ 6:16pm 
Is there any way to fix the "Insufficient Power" bug for the kitchen?
GandalfIsNotAJedi Sep 20 @ 10:49pm 
Would it be possible to add more things we can put in people's food? Maybe make it so we can add radiation to food by grinding up fuel rods or something?
Nemo_Nothingness Sep 20 @ 5:37am 
Can anyone help? This is our first time playing with this mod, and it's crazy how much you have to eat to get rid of your hunger. I had to eat a ton of bowls of rice to get full, and I had to wash my spoon a bunch of times. Is there a way to adjust the saturation from food to increase it so I have to eat less?
bigdaddypatty
it isn't possible in barotrauma i think
BigDaddyPatty Sep 18 @ 12:39pm 
Hey sorry if I might've missed this but I'm in Singleplayer is there a way for a bot to cook for the crew or would I have to cook manually? Thank you
Tintin Sep 17 @ 2:36am 
:) thanks for the quick update :partyboo: