RimWorld

RimWorld

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SkyMind Neural Manipulation
   
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Mod, 1.4
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150.907 KB
Feb 5, 2023 @ 3:17pm
Jun 5, 2023 @ 7:23pm
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SkyMind Neural Manipulation

Description
SkyMind Neural Manipulation [ATNM]

Neural Manipulators is a sub-mod for SkyMind Network, adding a new implant that allows SkyMind-connected pawns to be controlled via a SkyMind Core, with 8 different possible states for more fine controls over pawns that possess it. They won't like it, but you might!

It has compatibility for Mechanical Humanlikes: Android Tiers, by adding a Digital Commander core assistant if the mod is installed.

Languages
  • English (Primary)
  • Russian (Community - courtesy of LeonusDH on GitHub)
Want to translate this mod to your own language? Go to the GitHub (linked below) and submit a pull request. We make no guarantees that languages besides English will have mistakes corrected in a timely manner nor guarantee the accuracy of translations.

Features
  • The Neural Manipulator implant.
  • The ability to control pawns implanted with the hediff if connected to the SkyMind network with a Core active, via a new Command.
  • Eight new commands and matching mechanics to exert influence and control over subject pawns.
  • Even more abuses of sapient rights!

The Protocols
  • Rampage: Any pawn can be induced into a furious rage, attacking all non-rampaging pawns while gaining significant combat advantages. There is a slight chance of short confusion mental breaks when exiting this state.
  • Stasis: Any pawn can be instantly incapacitated. This has a small chance to cause a short-term coma-like state when initiated. This protocol reallocates unused energy toward health recovery.
  • Terror: Slaves swiftly gain suppression and cannot join slave rebellions, but suffer an extra mood penalty from stress. There is a slight chance of heart attacks occurring while active.
  • Numbness: Any pawn can be made happier and be immune to pain, but suffer consciousness penalties.
  • Harvest: Any pawn can have their minds harvested for skill and hacking points, killing them and generating an equal amount of both based on their skills. This protocol can not be cancelled. This leaves the body blank.
  • Cultivation: Non-prisoners with this chip may lose all global learning ability, but idly generate a tiny amount of skill points.
  • Conversion: Any pawn will lose resistance (prisoners), will (if resistance is 0), and ideological certainty (if will is 0) over time at the cost of draining hacking points (the speed and cost of which depends on the pawn's conversion resistance). Unwavering pawns are immune to this protocol. This protocol will not automatically recruit or convert pawns if resistance/will/confidence hits 0 - a pawn must finish the job. Mood is severely decreased while this protocol is active.
  • Replacement: Any pawn may have their consciousness completely wiped and replaced with a new, random consciousness. This protocol disconnects the subject from the network and makes them comatose during the extended process. This process is non-interruptible and non-cancellable. The chip will burn out when the process begins.

Notes
  • You can not initiate protocols without an SkyMind Core and being connected to the network.
  • Should the pawn become disconnected from the network, they will keep their current protocol as the implant does not have a safety fallback. Cultivation, Harvest, and Conversion protocols do nothing if not connected.
  • Switching protocols (except to None) can only be done once every half hour.
  • Only one protocol may be active at a time.
  • Pawns find having this implant very unnerving, and it does increase hunger rate due to high power consumption.
  • The implant counts as a SkyMind Transceiver, and is mutually exclusive with it and receivers.

Known Issues / Incompatibilities
  • None so far.

Links
  • Discord[discord.gg]
  • GitHub (link removed, use Google)
31 Comments
Cubile Oddity Jul 9, 2023 @ 11:24am 
oh nice
Killathon  [author] Jul 9, 2023 @ 5:41am 
This mod has a dependency on SkyMind Network and Harmony alone, it has no dependencies on ATR of any kind. It has compatibility with it, but no dependency. People have previously reported that RimPy is incorrectly flagging ATR as a dependency - it is wrong if it is doing that.
Cubile Oddity Jul 9, 2023 @ 4:33am 
it is said it need as a dependeces android reforged but android reforged is uncompatible with M.H.C
Killathon  [author] Jul 5, 2023 @ 5:44am 
As of right now, if the SkyMind is what you want to use, yes. I made compatibility for Android Tiers Reforged because I made it and this mod originally came from it. Other races tying into this system would have to make compatibility.
Cubile Oddity Jul 4, 2023 @ 4:02pm 
so if i want to make a robot incarnated colonie i need to change the droid moid i use to yours ?
Killathon  [author] Jul 4, 2023 @ 5:50am 
That would require a new implant of some kind or giving them a new surgery to use an existing implant, which is beyond the scope of what this mod does. It is far better to add building/item/mechanic compatibility on this side and far better to add race compatibility on the race’s side.
Cubile Oddity Jul 4, 2023 @ 5:16am 
Cubile Oddity Jul 4, 2023 @ 5:14am 
so with this addon i will be ablr to install the skymind ship in my droids ? if not will you add this option ?
CTH2004 Jul 1, 2023 @ 5:11pm 
will do!
Killathon  [author] Jul 1, 2023 @ 1:34pm 
I honestly wouldn't know, I've never used or tested Altered Carbon. If you happen to test it out, let me know what the outcome is.