Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know the preview image is wrong now, but it'll get fixed eventually. This mod may or may not be save compatible with some minor tweaks, the likelihood to explode is directly correlative with usage of any mechanics of this mod while transitioning a save.
I apologize for the inconvenience again, it will not happen again with this mod!
Neural Manipulators will be changing its dependency from ATR Standalone (which it is now) to SkyMind Network (a separate and fully functional mod in its own right!) in the future. Since the two versions are different in the back end, this will be a save-breaking update.
Because Steam is silly and doesn't allow for rolling back versions for players nor optional updating, I recommend everyone either finishes the saves they're on, switch to a local version of this mod, or to not use this mod if they want to use ATR Standalone and start a run now.
I'll send another notice when I make the change, and I hope no one's saves get murdered when this updates.