RimWorld

RimWorld

137 ratings
SkyMind Network
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Mod, 1.4
File Size
Posted
Updated
882.837 KB
May 11, 2023 @ 12:59pm
Feb 1 @ 12:54pm
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SkyMind Network

Description
SkyMind Network [SM]

SkyMind Network is a full mod originally designed and created by ARandomKiwi and others for Android Tiers++, a sub mod for Android Tiers. It implements a wireless communication system for pawns for the transfer of consciousness of pawns and the use of servers to give connected pawns skills, to protect against attacks, and to hack other factions for colony gains.

It is now fully standalone with compatibility for several mods like Rimatomics, Rimefeller, and of course Mechanical Humanlikes. It only has Harmony as a dependency.

Languages:
  • English (Primary)
  • Russian (Community)
Want to translate SkyMind Network to your own language? Go to the GitHub (linked below) and submit a pull request. I make no guarantees that languages besides English will have mistakes corrected in a timely manner.

Features:
  • A system for the wireless and non-physical transfer of consciousness between connected pawns.
  • A system for pawns remotely controlling other so-called surrogate pawns with all relations and skills shared between host and surrogate.
  • Network towers for establishing and maintaining connections between pawns.
  • 3 Servers that can be configured for Skill, Security, or Hacking insight.
  • Skill insight can be used to give connected pawns xp or passions in a chosen field based on their learning speed.
  • Security insight is automatically used to defend against enemy hacking attempts (which trigger like raids do) to prevent damage to the system or colony.
  • Hacking insight can be used to target other factions to do various things like redirect drop pod shipments, do propaganda campaigns for relations benefits, or launch DDOS attacks to weaken hostile connected pawns on your map.
  • Implants can be researched for pawns to connect to the network, and modders can easily give any Hediff the ability to connect (or block connection) to the network via a simple mod extension (looking at the xml for the SkyMind Transceiver/Receiver should help here).

Links:
  • Discord[discord.gg]
  • GitHub (link removed, use Google)

Special thanks to:
Atlas - The true original creator
ARandomKiwi - Creator of the wonderous and incredible AT++ content and maintainer
Dingo Ananas - Artist for many pieces of AT/AT++ content
FG_Remastered - PR overlord, diplomat, integral supporter
lazycooken - Jumpstarter and eager supporter
Winterbloom - Moderator, xml early help, integral supporter
JGH - Donated graphics for simplified buildings, icons, and many other graphics
Thermo - Thumbnail/Preview image
Android Tiers Discord - The endless whirlpool of ideas, assistance, and the home domain
RimWorld and HAR Discords - Incredible amounts of support and assistance

Image attribution
Background[www.freepik.com] by rawpixel.com on Freepik

Issues/Compatibility
Mad Skills - May break surrogate skill links between controller and surrogates. More testing is required to identify the source of the issue.

Version 1.0.0.
178 Comments
babbit09 Jun 1 @ 2:20am 
Is the whole "internal temperature takes time to adjust" mechanic gonna stick around or be toggleable? Cause I'll be honest, that's kind of a make or break deal for me if a single power outage can wipe away all the work it takes to make s server-room. Even just saving the one I mentioned previously with a moderately rested repairman proved difficult.
Pinkamena May 26 @ 11:24am 
Definitely looking forward to this one! Skymind was my favorite feature of Androids++, so seeing it as a standalone is super exciting <3 Best of luck with the bug squashing!
The last Eternal May 25 @ 5:25pm 
thank you for your work!!!
FG_Remastered  [author] May 17 @ 9:49pm 
We have encountered a game-breaking bug in this mod, which made the update progress stall. We're still working on it, but it'll likely take quite a while longer.
Zver May 17 @ 1:48am 
Well, or write in the description of the SHTO specifically
Zver May 17 @ 1:46am 
please do it already shtonibut with the server everything is already on fire
Misterdino Prime May 10 @ 6:27am 
waiting with much hope this mod, its seems very fun(and care) to play:steamhappy:
FG_Remastered  [author] May 9 @ 2:23pm 
@can375: Working on it.
can375 May 8 @ 7:46am 
1.5 update?
FG_Remastered  [author] May 7 @ 6:36pm 
@Peeper: MH:DR adds a customisation screen for drones that allows you to allocate their skills better for the role you intend them to do. I.e. Mining drones don't need cooking skills for example, so they can use their processing power for better mining.

That is more complicated, yes, and we haven't tested it for balance a whole lot yet, but we always have an open ear for improvements.

If you open the settings for MH:Core, you'll see three categories: Organic, sentient mechanical, and drones. By default, T1 are drones, but you can move them to the sentient mechanical category to have them behave the same as T2+, so they can use the skill servers. (Requires a game restart.)