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Rapportera problem med översättningen
When I enable only this mod, certain traits related to psychic sensitivity appear in English, even though those traits exist in the core game and have Korean translations. The same issue happens with other languages too.
I tested with only Harmony and this mod enabled, no other mods, and the traits still showed up in English.
I don’t remember the exact date, but I think it started after the update around the 13th–18th. At first there were no messages in the debug log, but since the 1.6.4535 update, a new log message started appearing.
I really love this mod and use it all the time. Thank you for creating it!
I also tried adding HugsLib, but the issue happens even without it.
Attaching the error log, a screenshot, and the TranslationReport:
https://gist.github.com/HugsLibRecordKeeper/3a3afda4cf3e2cb775f413ac6443d615
https://imgur.com/a/rVv0CyQ
https://pastebin.com/y2EmVbyf
Managed to track it down.
Turns out waists can be permanently injured despite being "Conceptual".
If the (experimental) Sapient Mechanoid option was turned on and they got a waist added (for shield belts) the generator would try to give them scars there.
Fixed.
@Orain
The Android Fuel is added because sapient mechanoids and simply robots both need it along with potentially other mods.
The Metamorph genes are certainly misplaced there. Probably moved from the xenobug mod into the framework instead of genes by accident.
Fixed now. :)
Not sure if this is the correct log but this is the log file for you. This time it had a couple extra mods (loading bars and hugslib) but the error and issue is still the same. I'll paste the log link below for you.
https://gist.github.com/HugsLibRecordKeeper/d58bd55ff1b3adacaf64b8de1954d20a
These features should probably be disabled unless a mod that uses them is present.
Those issues back then were mod conflicts. Mod conflicts that (afaik.) have all been solved. If there is a new issue of this type I'll need information to track it down.
@Steel Raptor, kahvipensas
I'll see if I can reproduce the issue.
The play log file would certainly help, if it is indeed from my mods then it is probably just a missing null-check somewhere or the like.
I don't touch those events directly, but it could be some weird edge case somewhere. Probably the raid-group stuff.