Project Zomboid

Project Zomboid

31 ratings
Seismic Events
   
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Updated
41.820 KB
Jan 23, 2023 @ 5:22pm
Feb 5, 2023 @ 9:38am
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Seismic Events

In 1 collection by Brightex
Bribri PZ mods
5 items
Description
Mod Content
This mod adds regular earthquake that attracts zombies around the player while not focusing him directly.
The goal is to help zombies migrate in the player cell regulary

You can add and remove it safely from games

Earthquakes
Earthquakes events play sounds at random location around player. Sounds can't be heard by player but it will make zombies circle around your base.
Waves cannot spawn directly on you but zombies pathing can still go through your base in case of high magnitude events.
Earthquake start to be scheduled on day 9. They happens between 6 h and 22 h

Radio broadcast
Earthquake activity is broadcasted on AEBS frequency, it plays right after meteo forecast.
Moodle
Players in the earthquake area will get a moodle depending on event magnitude
Customization
You can customize things like events frequency, event radius and wave radius sandbox options.

Multiplayer
Yes

Compatibility
41. +
Require MoodleFramework

Translation
EN/FR

Workshop ID: 2922713082
Mod ID: SeismicEvents
11 Comments
~vicky.salazar92~ Oct 7, 2024 @ 2:29pm 
Hiii, a confusing thing i noticed is that automatic broadcasts says an event is scheduled for tomorrow, but for some reason it starts the same day.
~vicky.salazar92~ Aug 30, 2024 @ 2:02pm 
Please add some kind of explanation for sandbox settings since i think they are a bit confusing and cant have a clear idea of what they do. Please-
Tchernobill Feb 7, 2024 @ 12:25pm 
MoodleFramework (v1.10) can now be split screen compatible.
Use MF.getMoodle(*,playerNum) instead of MF.getMoodle(*)
MasterNoiza Jan 18, 2024 @ 5:37am 
Hey there, is this mod still beeing maintained? If so, would it be possible to include an option to hide all notifications (oodles or otherwise)?
老约翰 Oct 11, 2023 @ 12:02am 
@Kavke This is an earthquake migration, it's impossible not to prompt. Can earthquake players not feel it, so your theory is not valid
Kavke Aug 9, 2023 @ 12:02am 
I REALLY like the idea of this mod, as cross-cell migration in Project Zomboid as far as I know doesn't exist outside of meta-events.

I think you could make an even better version of this mod that is fine-tuned to simulate the intra-cell migration in the game of 12 Hours by applying it to cross-cell migration as well by using the the meta-events on a 12 hour cycle.

Though earthquakes are what you decided to use, I also think the mod would be better if the
meta-events were completely hidden from the player . So no in-game effects or notifications on the radio or anywhere else.

I think this mod's target audience is:
> players who play with respawns off or very low; and
> want to feel like they are making progress in the area by clearing it out, but still want the threat of wandering hordes turning up; yet also
> don't want to artificially add more zombies to the game to achieve it.

I would release it as a new mod and call it 'True Zombie Migration'.
kahbee Feb 12, 2023 @ 10:21am 
cool idea for a mod, but with no visual or audio effects it was pretty underwhelming
Brightex  [author] Feb 4, 2023 @ 12:02pm 
@Kable The event itself no its does no damage but the zombies will
Kable Feb 3, 2023 @ 2:56pm 
Can this have a chance of breaking walls or even player-made walls?
Brightex  [author] Feb 1, 2023 @ 2:17pm 
The goal of this mod is to help zombie migrate in player cell cause it can be pretty easy to clean your base and fight the few zombies migrating everyday. Earthquake are for sure more often than IRL but it's still pretty rare and it's mainly for gameplay purpose