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Use MF.getMoodle(*,playerNum) instead of MF.getMoodle(*)
I think you could make an even better version of this mod that is fine-tuned to simulate the intra-cell migration in the game of 12 Hours by applying it to cross-cell migration as well by using the the meta-events on a 12 hour cycle.
Though earthquakes are what you decided to use, I also think the mod would be better if the
meta-events were completely hidden from the player . So no in-game effects or notifications on the radio or anywhere else.
I think this mod's target audience is:
> players who play with respawns off or very low; and
> want to feel like they are making progress in the area by clearing it out, but still want the threat of wandering hordes turning up; yet also
> don't want to artificially add more zombies to the game to achieve it.
I would release it as a new mod and call it 'True Zombie Migration'.