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Zgłoś problem z tłumaczeniem
Ideally for vanilla combat, you'd want titan melee pawns, and shooting pawns to be scaled down in size according to their effective range. However, if you factor in modded hunger rates relative to work time/production per pawn, that might not be feasible, especially in caravans.
Bioferrite shaping lets you craft them. They you just use them on the pawn. :)
@harhell
In theory, probably. i don't have anything like that in here though, not yet at least.
@arget03
Not quite sure what you mean, but I do recall there was some issue with it not showing up when it should. It is on my to-do, but I've been a bit busy recently.
If even the animals come back then you have the Vengeful Dead submod which has that as its main feature.
You can configure the frequency in the mod options, including setting it all the way down to zero. :)
@Lovis
The skill needs to be increased via aptitudes or bonuses before EXP is calculated. Basically if it is disabled below 4 then you need an Aptitude of +4 for it to be enabled.