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My only wish is that some of the more niche genes were moved to a separate mod to lessen some of the bloat. Like the transformations, a lot of the cosmetic genes and the ones that are specific to a certain kind of xenotype like the android/pilotable stuff.
but i recently encountered a critical bug where i had a solo pawn get devoured by a enemy pawn with the devour ability, causing the caravan to be lost permanently - i even looked to the enemy faction in character editor and noted that the pawn had entirely been deleted. (,:
Curiously, after the temperory map had been removed, the game pinged me that the devouring pawn has tossed them up.
In anycase, i still enjoyed the mods, though i think ill have to stay away from using that gene for awhile...
Adding compatibilitty for others mods just requires the other modder to add the mod-extension.
Adding genes without stats would probably get me accused of gene bloat. :D
@Enderfrog
There is a centaur gene, the default graphic for the 4-legged gene is a centaur. :)
@Forgeablezeus49
Very likely a mod conflict.
@Tathar
It is the "Enemy death on downed chance" in the storyteller settings that causes it. I have tested disabling death on downed for parasited characters, but doing so would kind of circumvent the reason people would have that setting enabled to begin with
@Mega
In itself a small buff. Some genes scale with it. The psychic sensitivity and true form ones especially.
@Mech
You're using Samuel Streamer's Meme mod. Keyz put that in there as a joke to mess with Sam.