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I was hoping you could help explain how the 'PawnRenderingProps' and 'Races' worked so I could attempt to do these.
Thanks - Kay
Basically Im trying to disable things like the Spider Legs, Snake Body, and whatnot, They all seem to be under the 'renderNodeProperties' of the 'BigAndSmall.PawnRenderingProps_Ultimate' Class. I was wondering if there was a way to either selectively disable these, or disable all of the "Props" entirely. and if so, would it then be possible to render the "Props" on pawns who didnt have the corresponding gene, like how the 'Transmog' mod is able to render clothing. The end goal of this would be to essentially have a "Cosmetics Layer" so you dont have to sacrifice looks for efficiency or vice versa.
can I remove the genes that Im not interested via setting?
My only wish is that some of the more niche genes were moved to a separate mod to lessen some of the bloat. Like the transformations, a lot of the cosmetic genes and the ones that are specific to a certain kind of xenotype like the android/pilotable stuff.
but i recently encountered a critical bug where i had a solo pawn get devoured by a enemy pawn with the devour ability, causing the caravan to be lost permanently - i even looked to the enemy faction in character editor and noted that the pawn had entirely been deleted. (,:
Curiously, after the temperory map had been removed, the game pinged me that the devouring pawn has tossed them up.
In anycase, i still enjoyed the mods, though i think ill have to stay away from using that gene for awhile...