Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
The Plymouth Colony (1620-1691 A.D.)
   
Award
Favorite
Favorited
Unfavorite
Description
The Plymouth Colony (sometimes Plimouth) was, from 1620 to 1691, the first permanent English colony in New England and the second permanent English colony in North America, after the Jamestown Colony. It was first settled by the passengers on the Mayflower, at a location that had previously been surveyed and named by Captain John Smith. The settlement served as the capital of the colony and developed as the town of Plymouth, Massachusetts. At its height, Plymouth Colony occupied most of the southeastern portion of Massachusetts. Many of the people and events surrounding Plymouth Colony have become part of American folklore, including the American tradition of Thanksgiving and the monument of Plymouth Rock. The Plymouth Colony was founded by a group of Puritan Separatists initially known as the Brownist Emigration, who came to be known as the Pilgrims. It was the second successful colony to be founded by the English in the United States after Jamestown in Virginia, and it was the first permanent English settlement in the New England region. The colony established a treaty with Wampanoag Chief Massasoit which helped to ensure its success; in this, they were aided by Squanto, a member of the Patuxet tribe. Plymouth played a central role in King Philip's War (1675–1678), one of several Indian Wars, but the colony was ultimately merged with the Massachusetts Bay Colony and other territories in 1691 to form the Province of Massachusetts Bay. Despite the colony's relatively short existence, Plymouth holds a special role in American history. Most of the citizens of Plymouth were fleeing religious persecution and searching for a place to worship as they saw fit, while wanting the groups around them to adhere to their beliefs, rather than being entrepreneurs like many of the settlers of Jamestown in Virginia. The social and legal systems of the colony became closely tied to their religious beliefs, as well as to English custom.
Items (14)
Eras - Renaissance
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Renaissance era instead of few turns. Features: Tech tree wont progress after Renaissance (so you wont reach other Eras). Also, some adjustment have been made to the tree to...
Arilasqueto's Plymouth Colony
Created by kitchen
Adds Plymouth Colony, aka the Pilgrim Fathers, to Civilization 5. Happy very-early Thanksgiving! https://i.imgur.com/giGGlMP.png...
TopHat's Wampanoag
Created by TopHatPaladin
Adds the Wampanoag, led by Massasoit, to the game as a custom civilization. Requires Brave New World. UNIQUE ABILITY: WAMPUM BELT WEAVERS Gain Great Writer points from Fishing Boats. Units pay just 1 movement point to embark or disembark. UNIQUE UNIT: PNIE...
(EW + GPuzzle) New England under William Stoughton
Created by ExplosiveWatermelon
God sifted a whole Nation that he might send choice Grain over into this Wilderness. New England under William Stoughton UA: Appeal to God - Cities begin with a copy of all existing religious buildings in the Capital and are automatically converted to the ...
Rhode Island
Created by calcul8or
RHODE ISLAND Adds the State of Rhode Island as a playable civ. Leader: Roger Williams UA: The Ocean State: Unhappiness per city increases with each city. Each coastal city is automatically connected to the capital and opens one additional trade route slot;...
Southern New England
Created by Mami
This is a map of southern New England, a region in the northeastern United States. Resources are scattered. If it doesn't work, message me. It features southeastern Massachusetts, Rhode Island, and eastern Connecticut. I tried to be accurate, I really did....
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
Health & Plague for BNW
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food ...
Move Capital
Created by framedarchitecture
Allows you to move the Capital to any of your cities. Features * Move your capital as often as you like. * Increases in cost with each owned city, like other National Wonders. * Plunges Empire into a short period of anarchy. Compatibility * Vanilla, GnK, B...
Protestant Denominations (Historical Religions)
Created by Tomatekh
This mod works either stand-alone or as an add-on to either my Historical Religions mod or the Historical Religions Edit. It splits Protestantism into: Lutheranism Reformed and Presbyterian (Calvinism) Anglicanism Methodism Baptist Christianity The followi...
Historical Religions (BNW or GK)
Created by Tomatekh
This mod is compatible with both the Brave New World and the Gods and Kings expansions. An edited down version of the mod which only includes religions which the official civs have a preference for (13 new religions) can be found here: Historical Religions...
City States - Native American Only
Created by Matt
Only want to play with Native American city states? Use this mod to deavtivate all other city states from being used in game. Ever set up a Civ 5 game and said 'I wish I could pick which city states I could play with' or 'I wish I could make all the city s...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
=Indigenous Settlements=
Created by Gaia
Adds Indigenous Settlements to the game. Works as a standalone! Indigenous peoples have shaped human history for millennia, yet their presence is often overlooked in global narratives. This mod introduces Indigenous Settlements, permanent terrain features ...