Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-the sectors and the oob area should now fit perfectly to each other. No more units entering the northern base via the farm.
-replaced all military wrecks with map objects (excluding the oob)
-no more invisible green cover or red cover on the highway. Added some light cover (bushes, scrub) to the central reservation instead.
-tried to rebalance green cover by replacing a lot of objects. (This might need further playtesting.)
-reworked the forest for better path finding.
-new loading screen.
-added some more details to the oob area.
-changed some words in the map description.:D
Not sure yet, if I removed to much (light) cover or not. I might add some stuff back. Feedback is always welcome.
-added some trees and hedges to the southern building. Now you should see only one point from there
-updated the sector layout for a better visual look
-removed some stumps in the north for better path finding
-also replaced diverse objects at the capping points for better balance