RimWorld

RimWorld

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Biosculpter Pod and Neural Supercharger Variations
   
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Mod, 1.4, 1.5
File Size
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561.931 KB
Jan 4, 2023 @ 12:24pm
Apr 17, 2024 @ 12:06pm
13 Change Notes ( view )
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Biosculpter Pod and Neural Supercharger Variations

Description
Description
Adds differently sized variations of the Biosculpter Pod and the Neural Supercharger to the game.

Unlike my other mod "Biosculpter Pod and Neural Supercharger Resize", Variations adds new buildings instead of resizing the existing buildings, as well as adding a lot of settings for far-reaching customizability.

Yes, you can have all sizes at the same time!


Available dimensions for Biosculpter Pod are:
3x2 (standard), 2x2 (left), 2x2 (right), 1x2, 1x3

Available dimensions for Neural Supercharger are:
1x3 (standard), 1x2


Includes many settings to adjust Biosculpter Pods, Neural Superchargers and Sleep Accelerator to your liking!

Changing some settings requires reloading the game.

Biosculpter Pod interaction spots can overlap. This is set as the default behaviour when using this mod, the setting for it has been removed.

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Notes:
Should be safe to add to an ongoing game, but as always I recommend creating a backup save.
In case of removing the mod from the game - once again, create a backup save! - take utmost care in ensuring that none of your colonists is in a modded Biosculpter Pod, as these colonists will be removed from the game when the building stops existing! It is recommended to deconstruct all modded Biosculpter Pods and Neural Superchargers before disabling the mod.
(In other words, do this at your own risk.)

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Compatibility:
Compatible:
- Animal Biosculpter
- Death Rattle - Biosculpter Patch

Incompatible:
- Biosculpter Pod and Neural Supercharger Resize
Functionality is reworked and/or included in Variations
- Faster Biosculpter Pod
Not necessary, not compatible. Do not have active at the same time, likely to cause issues!

Please report any issues and include the HugsLib log (CTRL+F12) when reporting bugs,
it helps immensely tracking down what went wrong, thank you!


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Modder Notes
Expands "ThingListGroupHelper.AllGroups" by two additional groups, as well as applying transpiler patches to "ThingListGroupHelper.Includes", "ThingRequestGroupUtility.StoreInRegion", "CompBiosculpterPod.PostDraw", "CompBiosculpterPod.CompTick", "WorkGiver_HaulToBiosculpterPod.PotentialWorkThingRequest" and "JobGiver_GetNeuralSupercharge.ClosestSupercharger".

Please inform me if you encounter conflicts, especially in regards to the "ThingRequestGroup" changes!

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GitHub: https://github.com/XT-0xFF/BPaNSVariations
91 Comments
Syrus  [author] Apr 30 @ 11:49am 
I would assume it to not be compatible - but have not tested it
Could be, could not be. If you test it, feedback is appreciated
Tardo The Ass-Monkey Apr 29 @ 8:05pm 
Is this compatible with Overloaded Bioscultper ( https://steamcommunity.com/sharedfiles/filedetails/?id=2637020437 )? Assuming I don't touch any of the speed settings on this end, and only use it for the different sizes?
Lathrael Feb 26 @ 2:55am 
Or maybe even wall mounted superchargers? Those would be amazing especially for spacecraft colonies.
Lathrael Feb 26 @ 2:43am 
Hey, how about a wall mounted sleep accelerator?
surefirecure Nov 22, 2024 @ 6:01pm 
This is a gorgeous mod. Is there any way to make biosculptors useable by guests?
Syrus  [author] Jul 22, 2024 @ 11:32am 
Sadly, there was no value that allows changing that and I didn't see any way to easily mod that in while having a quick look over it just now.
AJarOfDirt Jul 21, 2024 @ 1:18pm 
Any way to make neural Superchargers not draw power when they are fully charged?
Syrus  [author] Jun 19, 2024 @ 2:49am 
You say you "reworked the sizes": in this mod all differently sized variations of the pod and the charger are available for building at the same time via the build menu, just like you would choose different materials for walls, for example.

(Settings can be set per variation, this is because some people may wish to balance smaller pods by making them slower or such.)
Jake, From Allstate, at 3am Jun 18, 2024 @ 10:31pm 
Hi, I'm having some issues with this mod. The "Incompatible" Mods listed above were working for me, but when I disabled them and enabled this one. nothing is "sticking." I've reworked the sizes of the biosculpting pods, etc, but when I save, restart the game, and load, it stays the same as vanilla. Any advice?
Thanks in Advance
https://gist.github.com/HugsLibRecordKeeper/0e0e206fece5aab8a72ff000f6a4be0e
Nachonacho May 26, 2024 @ 10:15am 
Best settings menu I have seen in a while, compact, intuitive and detailed, great job there!