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Fixed error on saving NeuralSuperchargerSettings when changing PawnCapacityModifiers
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@WhiteMantis
Fixed the error that would occur when changing a setting, but it was only related to the Neural Supercharger. Modifying the settings afterwards saved and loaded everything fine. If there's still issues on your end after the update, please post it here (include any errors that occur at the time).
Also wanted to add: Excellent mod, love it for space consolidation on pod farms and customization per pod size as well and it did (before my current issue above) work quite well with flushing training if the larger pods are set to really fast cycle times (for the sake of personal balance). Same with the neural superchargers in being able to adjust for faster charging (with higher power consumption...)
No plans for that currently
Main thing with resizing structures is having to change the graphics, which is a lots of work for me, since I lack experience in doing so. If it's just something like 3x3 to 2x2, that may be easy. Anything else can be much harder
I'd probably be annoyed by the size of those structures - which was why I made this mod, but I haven't played since Biotech released, so I never saw the size of them
@Syrus Works great thanks! Any chance of a Biotech machines(mechtech specifically) variations mod? Hard to fit everything on my ship with how big they are.
That setting just affects how many years the age reversal cycle reverses, it does not affect how often a pawn requiring age reversal wants it. But once they hit a certain age, they should stop demanding age reversal either way
Any specific setting you are modifying?
Anything in the error log?
Update for 1.6
Could be, could not be. If you test it, feedback is appreciated
(Settings can be set per variation, this is because some people may wish to balance smaller pods by making them slower or such.)
Thanks in Advance
https://gist.github.com/HugsLibRecordKeeper/0e0e206fece5aab8a72ff000f6a4be0e
If you could take a look whenever you've got the spare time, it'd be greatly appreciated. Thank you very much for the mod!
Thank you
@GoSu
I appreciate the thought, but I don't take donations, thanks though
Variations includes its own settings apart from Faster BP, because it allows modifying each version of the buildings, this was impossible to make compatible with Faster BP. It was requested and I considered it a useful idea - it is optional as settings can be copied to all at once as well, if desired.
Finally, your tone comes off as insulting the work I put into this, you may not see the use in this mod, that does not mean others don't either. Faster BP and Resize got their purpose and work together, when using Variations though, both of them are incompatible and redundant.
I have created a pull request with the changes I desired for your mod, with those it is compatible with Variations.
Do what you wish with it.
I would rather say that Faster Biosculpter Pod and BPaNS Resize are made redundant by this mod, which was made after the latter, to allow people to use all variations, instead of being limited to only replacing the original pod with one option.
@GoSu First and foremost, thank you for using my mod. I suggest you replace Biosculpter Pod and Neural Supercharger Variations with Biosculpter Pod and Neural Supercharger Resize and then install Faster Biosculpter Pod for cycle tweaking. I have worked with the latter mod's developer to make it compatible with Selective Bioregeneration.
If you find the mod causing the issue, drop a comment. Not saying I can fix it, but it makes me wonder what it does to cause this issue.
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@GoSu
Please check if it works now.
No promises though, just working on a hunch here.
System.Exception: GetSingleCompPropertiesOfTypeWithCompClass encountered invalid number of CompProperties:
RimWorld.CompProperties_BiosculpterPod_HealingCycle
RimWorld.CompBiosculpterPod_MedicCycle0
My guess is, another mod changes (or removes) the Biosculpter Pod's medic cycle (or its compClass), which my mod therefore can't find, causing an error.
It would be good to know which mod and what it actually does that causes the problem.
I can think of one way that maybe could fix the issue on my end, if the conflicting mod does what I think it does.
xception filling window for RimWorld.Dialog_ModSettings: System.NullReferenceException: Object reference not set to an instance of an object
Added patch for "This Is Mine (Continued)"
Small code fix for 1.5.0 -- only did some quick testing
Ready effect is offset a bit weirdly, but I saw that on the Resize version of this mod as well, and pretty sure it also happens without mods, so I'll wait with trying to fix that for now, maybe it gets patched.
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Needed to make sure the mod works in 1.5 before I could look into adding the compatibility patch. Might add it later, unless I forget ... which is quite likely, with my brain.