Slay the Spire

Slay the Spire

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One Hundred Relics
   
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3.800 MB
Dec 25, 2022 @ 5:23am
May 20, 2023 @ 4:16pm
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One Hundred Relics

Description
Introduction

This Modpack contains the following:

18 Common
21 Uncommon
13 Rare
8 Boss
1 Special/Event
19 Shop

80 Total / 100 Planned

Including base class exclusives amongst them.

This Relic Pack is under construction. Debugging, balance changes and additions and even reworks will be made every so often.

Please Rate if you enjoyed it! It will motivate me to work on it more often and faster. Leave any feedback as well, I read everything.

Art done by BrutalFlamingo! Find his work here linktr.ee/bringoflamingo

Update

A new week, a new update!

# Updates:
A new "series" of shop relics have been added to the game. They revolve around drafting or using Status' in a unique way - as Slimy Anchovies did for Slimed. The purpose of these relics are to allow the player to make more riskier choices for bigger potential payoffs using the deck as a conduit of that risk. See below for details:

  • Rum added to the game. This Relic allows you to draft Dazeds and turn them into permanent Strength at a Rest Site but you'll have to sleep off your hangover!
  • Lizard on a Stick added to the game. This Relic allows you to draft Burns and the more you have and draw, the more damage you will deal. Hold onto them for too long though and they might just burn back.
  • Empty Star added to the game. A mysterious star sold by the merchant. At first, all it seems to do is add Void to every combat, that is until you absorb a boss' soul. Return it to the merchant then for a special surprise.
  • Sharp Nails added to the game. This Relic allows you to draft Wounds, a terrible status card. The scars of battle can however be mended with skin and steel. Turn them into Plated Armour when Smithing.
  • Gremlin Paw fixed.

# Updates part 2:
Shortly after the previous set, I've been working on a new set and a few reworks regarding card skip functionality - Ala Singing Bowl. Find the following:

  • Gold Paint now uses Card Skip function.
  • Silent's Teeth Necklace reworked to add Shivs based on card skips.
  • Sausages added. At the end of combat, heal damage equal to the number of skipped cards.
  • Poison Pot added to Silent. Toss a bouncing poison vial that deals 2 damage. Bounces equal to number of skipped card rewards.
  • Sandwich added. Buy from the merchant to increase max HP by half your deck size.
  • Packed Lunch buffed by 1 Heal.

The new batch are probably my most *experimental* yet so any feedback will be appreciated.
Popular Discussions View All (1)
0
Dec 12, 2023 @ 8:02pm
Bug Report
Lord Cat II
86 Comments
paradoxica Apr 29 @ 4:13am 
also ring of frost has a bug where the awakened one when defeated the second time doubles the charge twice (went from just over 1k to 4k for me)
paradoxica Apr 29 @ 3:47am 
hello can mind bloom please count towards the ring of frost? it's vastly underpowered if encountered later in the game and needs that extra edge.
Cookiesnm1lk Mar 9 @ 3:25pm 
sharp nails appearrs to be broken again. still offering wounds after being used
Khashishi Mar 8 @ 10:07pm 
I think Lizard on a Stick is crashing when there are no enemy targets in the fight (occurs in Gensokyo boss Lonely God, and probably also during Awakened One start of phase 2)
Khashishi Jan 16 @ 12:22am 
Ring of Entropy is OP. You should remove the ability to increase the charges, as it's quite strong enough at 6. Vigor is quite strong with multihit attacks, which is part of why akabeko is so good.
paradoxica Dec 14, 2024 @ 4:32pm 
cultist's feathers is absolutely terrible (worse than demon form, which is rarely a pick, and gated behind the orange pellets condition for something worse than it), absolutely not something defect wants, and should be made to have either a more immediate effect or like orange pellets can take effect every turn
paradoxica Dec 11, 2024 @ 1:22am 
empty star does not trigger and turn into cosmic star when you see the merchant from a random event shop, only from shop node shop
TheMinotar137 Jul 6, 2024 @ 5:13pm 
there is a problem with the relic sharp nails... it seems whenever you leave the game and then come back, the wound rewards pop up again and ive tested if smithing at a rest sight does anything and it fixes it, but doesnt replace or add to what it was before... its just an annoying bug to keep coming back to
Engine Farmer Jun 23, 2024 @ 6:39am 
Am I missing something with the rings? They're all so bad
Brobat Jun 11, 2024 @ 4:25pm 
Message in a Bottle only triggers during the first turn of the first combat after you get it. Then it does nothing for the remainder of the run.