RimWorld

RimWorld

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Forgelings race (Continued)
   
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Mod, 1.3, 1.4
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3.912 MB
Dec 18, 2022 @ 12:53pm
Apr 25, 2024 @ 1:47pm
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Forgelings race (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of Ogam, Taranchuck, Venomancer777s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2615824324

- For an updated version of this mod, see https://steamcommunity.com/sharedfiles/filedetails/?id=3307456484



[dsc.gg]
[github.com]





Forgelings
"Long ago, a tribe of industrial zealots dabbled in an experimental technology that fused man and machine, giving rise to the Forgelings. A blend of steel and flesh, Forgelings consume chemfuel and wood to fuel a burning furnace within their chests. Pummeling metals into shape with their hammer-like fists, heating it with their burning forges, Forgelings make for excellent smiths."

Race Features

Forgelings live to smith metals, and can do so on their own unique spots. Their stomachs a literal furnace, they burn wood and other fuels to power themselves, just watch out! They literally bleed fire. With fists of steel, they can pummel enemies to much in a pinch. They also tend to be more crafty or artistic by default.
  • 40% base sharp, blunt, and heat armor
  • Don't mind extreme heat (Max temp 3000) but still get hypothermia like normal.
  • Longer life expectancy (120 vs 80)
  • Longer gestation (45 days vs 30)
  • Can eat wood, and consider it to be a lavish meal
  • Punch about as hard as a regular mace (16.2 vs 15.7) without any quality or material modifiers.
  • Drop less leather, presumably due to the gigantic gaping hole in their chests (50 vs 75)
  • Forge daggers are a gladius with much higher damage (16 cut + 10 flame vs 16 cut).
  • Crucible armor is cooler looking but more expensive plate armor (80 metal + 2 components vs 170 metal). Statwise, it's identical.
  • Helmet is cooler looking but more expensive than a simple helmet (40 metal + 1 component vs 40 metal) for identical stats.

Plate
Used mostly to regulate their internal heat, Forgelings created this unique armor to compliment their bizarre physiology.
Helmet
Adorned with smokestacks, this helm makes for a formidable and intimidating armor piece for Forgelings
Dagger
A blazing heat builds within a micro-forge in this dagger, channeled from the Forgeling itself. The slightest cut can painfully sear flesh.
Forgeling Spot
Forgelings can forge metals practically anywhere, their fists the hammer, their thighs the anvil. If you need a forge and smelter on the go, bring a Forgeling. Just mind the heat.



Compatibility
Combat Extended COMPATIBLE

Highly recommend not to use Ideology which changes diet such as being a cannibal, they refuse to eat that food unless forced.


Credits
Commissioned by Venomancer777
Code: C# - Taranchuk
Art: Ogam

[discord.gg]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


35 Comments
Mlie  [author] Aug 11, 2024 @ 10:02pm 
@Zaljerem Added link to description
Mlie  [author] Jun 11, 2024 @ 12:27pm 
@arashii77 Hopefully, if someone continued this they could fix it
arashii77 Jun 11, 2024 @ 12:25pm 
hi i know you said you not upgrade but there are a big problem you know colons dodnt eat food when there are in caravan. its marked 0 of food, while there are food and also they dont feed automatcly normal feed
Mlie  [author] Apr 25, 2024 @ 1:47pm 
Will not be updating this mod after all, sorry
Mlie  [author] Jan 1, 2024 @ 10:28am 
@Sentane Sorry, that would require me to unmake most of the assemblies, something I dont really have the time for.
Sentane Dec 30, 2023 @ 8:10pm 
Couldn't Mile just (temporarily) remove the wood eating mechanic?
Gilgamesh Oct 12, 2023 @ 7:07pm 
Looks like the food issue is still a problem.
I'm still getting hungry Forgelings staring longingly at piles of wood without actually eating them, while continuing to starve.
cactus angel Oct 9, 2023 @ 11:10am 
using biotech btw
cactus angel Oct 9, 2023 @ 11:07am 
they're invisible. i don't need to explain further with an error log it's easily observable for yourself