RimWorld

RimWorld

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Carryalls | Intercontinental Transport
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Mod, 1.4, 1.5
File Size
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4.323 MB
Dec 12, 2022 @ 10:52am
Apr 27 @ 10:12pm
59 Change Notes ( view )

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Carryalls | Intercontinental Transport

Description
Reach every corner of the planet!
Adds several types of Carryall - VTOL aircrafts designed for intercontinental transport.

Carryalls were created to complement RimWorld's boring caravan content. The carryall is meant to be a late game transportation option, so getting and building one is pretty difficult. This is obviously quite OP, but adds more fun options to the game.

All of the artworks were created by me, most of them inspired by Command and Conquer.


Contents
Standard Carryall
A minor replica model of the standard space shuttle from the stellar empire, but with no orbital navigation capabilities. It can completely free your settlement from isolation.

Ox Carryall
A rare model of the carryall used by the ancients who worshiped a turkey-like symbol. Optimized for mass transportation, with large storage capacity, but the cabin may get cramped. This is also equipped with a small turret.

Vertigo Carryall
A rare model of the carryall used by the ancients who worshiped an insect-like symbol. It was optimized for assault operations, can transport large numbers of people quickly and far, but at the cost of storage capacity. This is also equipped with a minigun turret.

Kirov Airship
An airship model used by the ancients who liked to paint everything red. It's just slightly faster than walking speed, but unaffected by terrain so can easily cross sea and mountains.This is not the bomber, but sometimes, triggering the explosion from Kirov can be a help in battle.


Things that easy to make confused
- Carryall follows the rules of the Droppod. It means the carryall doesn't recognize items in the field. Only items in stockpile zones are recognized. This confusion easily occurs after you raid the enemy base.

- Some carryalls is equipped with the turret. This is helpful in battle, but consumes a lot of fuel. Turn it off when you don't need it..Always remember that you need enough fuel to get back home.

- The 1x1 tile below the landing carryall is a dead zone. If there is a pawn in that range, will take damage.


Recommanded mods
- Better Explosions
- Set Up Camp


Conflicts Warning:
- SRTS Expanded, Transport Shuttle, Transport Shuttle Standalone
My mod uses the core code in SRTS but the sub parts and XML structure is mine. Art, balance, visual effect, and convenience features have been completely replaced, that's why it's incompatible.
- Combat Extended
My mod uses vanilla weapon settings.


Credits:
Thanks to all SRTS Expanded authors for allowing their original code to be used and modified.
Thanks to Azazellz for permission to use the modified code.


Known Issues
- Auto drops all payloads as the carryall lands: This problem is almost impossible to solve by my ability. I will register as a contributor to this mod anyone who can solve this!

- Sometimes, once boarding is denied due to a weight or seat limit, the direct boarding command will not work even if the weight is subsequently corrected. This will only work again after fully resetting the cargo.


GitHub[github.com]
367 Comments
killerwolf58342 23 hours ago 
these vehicles have stopped working for me, i can craft them but the UI at the bottom left for deconstruct and all that is'nt showing up at all
Boogie May 10 @ 11:55pm 
have had a bug where after using a carryall (the vertigo) once a pawn gets downed a new carryall vertigo will spawn on there downed body (not sure if this is the same case with other carryalls)
aidan653 May 2 @ 12:29pm 
This mod caused conflicts with the Vehicle Framework mod for me. It stops pawns from loading into vehicles and makes the vehicles loose their color in the UI for some reason
FirstBornAcorn Apr 27 @ 4:22pm 
How do i actually refuel on random tiles? the option is greyed out even tho they have fuel on board
iddqd Apr 1 @ 7:43am 
Upd: yea, it was a conflict, probably with SRTS. Works fine now.
FireMonkeyLord Mar 31 @ 1:51am 
This has made caravans so much better. I put my best miner in to go off and get some resources. He's also my best shooter so don't want him gone for long.

Just an idea. Is it possible to make a crude carryall with a crashed shuttle? Or something that can be made in the early game that has much less range.
iddqd Mar 29 @ 12:16am 
Doesn`t work with caravans. With good old SOS2 shuttles I used to have buttons to refuel and to fly a caravan anywhere, but not with this. Is this intended or do I have some mod conflict or something?
kingallhobos Mar 25 @ 1:37pm 
for those wondering how this mod is in game, I have reviewed this mod recently, https://youtu.be/7TuO4S_YS2w absolutely love this mod for how convenient and simple it is whilst also providing a balanced satisfying experience!
Suyadon Mar 25 @ 7:23am 
thanks for this
NEPH  [author] Mar 16 @ 12:34pm 
Since there was no problem in vanilla environment, it may be so.