RimWorld

RimWorld

Carryalls | Intercontinental Transport
370 Comments
Burgier Bob Jun 3 @ 10:12pm 
Great mod! I see they follow the rules of droppods, but is there a way to instant load everything and leave immediately after all enemy is cleared like a caravan? Thx
Tard wrangler May 25 @ 4:21pm 
when i try to take off, it just freezes and dose not take off
Kyrox May 21 @ 9:39pm 
@killerwolf58342 I've noticed you left this same message over at SRTS. You cannot use this mod and SRTS together. It will break the code. Scroll up and read the incompatibility section.
killerwolf58342 May 20 @ 3:02pm 
these vehicles have stopped working for me, i can craft them but the UI at the bottom left for deconstruct and all that is'nt showing up at all
Boogie May 10 @ 11:55pm 
have had a bug where after using a carryall (the vertigo) once a pawn gets downed a new carryall vertigo will spawn on there downed body (not sure if this is the same case with other carryalls)
aidan653 May 2 @ 12:29pm 
This mod caused conflicts with the Vehicle Framework mod for me. It stops pawns from loading into vehicles and makes the vehicles loose their color in the UI for some reason
FirstBornAcorn Apr 27 @ 4:22pm 
How do i actually refuel on random tiles? the option is greyed out even tho they have fuel on board
iddqd Apr 1 @ 7:43am 
Upd: yea, it was a conflict, probably with SRTS. Works fine now.
FireMonkeyLord Mar 31 @ 1:51am 
This has made caravans so much better. I put my best miner in to go off and get some resources. He's also my best shooter so don't want him gone for long.

Just an idea. Is it possible to make a crude carryall with a crashed shuttle? Or something that can be made in the early game that has much less range.
iddqd Mar 29 @ 12:16am 
Doesn`t work with caravans. With good old SOS2 shuttles I used to have buttons to refuel and to fly a caravan anywhere, but not with this. Is this intended or do I have some mod conflict or something?
kingallhobos Mar 25 @ 1:37pm 
for those wondering how this mod is in game, I have reviewed this mod recently, https://youtu.be/7TuO4S_YS2w absolutely love this mod for how convenient and simple it is whilst also providing a balanced satisfying experience!
Suyadon Mar 25 @ 7:23am 
thanks for this
NEPH  [author] Mar 16 @ 12:34pm 
Since there was no problem in vanilla environment, it may be so.
D4V1D Mar 16 @ 10:40am 
When I tried loading my chemfuel, psychite tea and beer to standard caryall it completely disappeared. I have XL stacks mod installed, could it be a conflict or issue with the mod itself?
NEPH  [author] Mar 16 @ 10:03am 
[update]
- Supports Rimworld v1.5
Eridhan Feb 26 @ 4:55am 
Hi! first : Thanks for this amazing mod!
I have an issue when i want load a cargo, the loading window open correctly but nothing appear in there, i can't load anything.
its weird because when i start a new game and i test it its okay but after a moment its happen.
the dev log notice that :
Exception filling window for RimWorld.Dialog_LoadTransporters: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Dialog_LoadTransporters.DoWindowContents (UnityEngine.Rect inRect) [0x001ff] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
If someone have an idea...
thanks all
Salty Milkshake Feb 6 @ 9:45pm 
this mod is awesome- thank you!
Sarus Jan 22 @ 5:48am 
If it would not result in problems, could the carryalls have the ability/button to make a stockpile zone around them ? (This would mostly be handy on mining site runs, carryall lands, smack the button and quickly drag mining over the node, then zoom off! ) :)
Hunterkiller725 Jan 11 @ 1:03pm 
ive got the same bug
Joe Pierogi Jan 9 @ 10:19am 
There's a bug with the aircrafts, they act like pods whenever launch them, all the content and aircraft itself goes to the inventory.
SpiffyTacoSauce Dec 24, 2023 @ 4:07pm 
Question - I used my Ox today to go to a ruins quest. When I clicked launch, it brought up the map like normal, but when I clicked on the icon it just said "form caravan". For fun - I clicked it and it flew over and then turned into a yellow dot like a normal caravan does - but I still had the option to "launch" from it. However when I actually went into the map to raid it, the Ox disappeared and is seemingly gone.

Is this intentional or just some weird bug with this quest type?
StierlitZ Dec 12, 2023 @ 4:56am 
Friendly warning to everyone: THIS MO CONFLICTS WITH SRTS EXPANDED
NEPH  [author] Dec 9, 2023 @ 11:45am 
[Minor update]
- Fixed small error that occurred when Royalty was not installed.
ninjadryden Dec 6, 2023 @ 4:51pm 
Kirov Reporting
DescreetTM Nov 25, 2023 @ 6:06pm 
any ideas of incorporating vehicle framework into this mod
Sarus Nov 23, 2023 @ 3:14pm 
love that game
Burgier Bob Nov 23, 2023 @ 7:07am 
I'm going to one place that hasn't been corrupted by capitalism. SPACE
Choo zZz Oct 29, 2023 @ 1:14am 
Crashes when i put robots in the ships sometimes works sometimes dont
Misc Robots
Kazuhito Oct 28, 2023 @ 6:01pm 
I don't know if it is just coincidence but putting SRTS later in the mod list(Carryall - other mods - SRTS) makes SRTS ships bug.
However, putting SRTS higher in the mod list(the other way around) makes both SRTS and Carryall function well.
F1tgal911 Oct 17, 2023 @ 6:23am 
They accept chemfuel and if a pawn is set to do according work it should be refueled automatically.
HexSayer Oct 15, 2023 @ 3:32pm 
got the ship at long last..and cant fuel it. and no one says anything about how or if its a bug. fun
F1tgal911 Oct 15, 2023 @ 11:16am 
@Sean
This is basically a day 1 problem since Rimworld vanilla only uses one-way transport pods. Sometimes you will just stick in settlements while the airship is being found in a pawn's inventory. Nothing you can do. Sucks though.
Broken Messiah Sep 1, 2023 @ 10:42pm 
I has the same bug as D3K43 had posted about months ago. His description:

"I've encountered a bug where the carryall will launch, but it will not move from the colony world tile, effectively locking off both the colonists that are aboard the craft, and all of its cargo, forever. I believe this bug might have something to do with me deleting a mod from my save file, then adding it back. I've tried loading the save file multiple times over, but the bug hasn't been fixed."

Anyone has any idea on what mod could cause this issue?
Blutdrachen Aug 31, 2023 @ 8:55pm 
So about a bomber variant..
Holo Addict ♡ Aug 27, 2023 @ 2:07pm 
Now that the Vehicles framework is out, do you have any plans to make C&C inspired vehicles? Like Raider Buggies or APCs?
FailPail Aug 17, 2023 @ 5:11pm 
is this compatible with rimnauts 2? as in, can i travel to the moon with these? may not be lore-friendly in terms of C&C though
D3K43 Aug 14, 2023 @ 11:55pm 
Fear not, prospective downloaders, I have used this mod extensively and I can say without a shadow of a doubt that Combat Extended does nothing to interfere.
Commander Link Aug 14, 2023 @ 9:51pm 
"Incompatibilities: SRTS, Combat Extended"

My brother in Kane, these are literally affecting like 90% of the people who would be interested in the mod..
NullPug Jul 26, 2023 @ 5:54pm 
Anyone else having the problem of a ship turning into a droppod as it lands?
Mojeong Jul 25, 2023 @ 11:17am 
적재에서 물건 담고 사람및 동물로 돌아가면 화면 멈추는 버그있음
Damon_Vi Jul 19, 2023 @ 6:38pm 
anyone know how to fix the issue with the carryall icon on the world map going "under" the borders of the hex tiles? i think it might be an issue with "World Map Beautification Project"
Sean Jul 15, 2023 @ 12:49am 
Huh, can't fly back from trading at a settlement. Carryall ended up in the caravan inventory and none of the options for it are available, guess I'll have to devmode home?
Witch ~ Jul 13, 2023 @ 4:17am 
Does this have issues with the Aerocraft Framework mod?
pgames-food Jul 7, 2023 @ 2:45pm 
i wonder what happens if you try landing one of these ships onto a big mech? :)
LivSaysNonsense Jul 7, 2023 @ 2:24pm 
Loving this mod. I just wish there was some customizability to it
PhearedPhantom Jul 2, 2023 @ 10:40pm 
Save compat?
Desasunda Jun 23, 2023 @ 6:13pm 
-rep Furry.
Gaming Jun 7, 2023 @ 12:54pm 
my caryall despawned after landing on a snowman that my pawn built after I already chose the landing spot. is it supposed to do that?
Gaming Jun 7, 2023 @ 12:53pm 
@sarus the carryall's sometimes get sent to pawn inventory
Sarus May 22, 2023 @ 12:38am 
So my vertigo carryall couldn't make it back as i ran out of fuel, and was just outside the range of launching a pod at it, so i sent another carryall to merge caravan as it seems like you can't transfer items between caravans, and flew it back, but now the vertigo is gone, no idea where, think last time it happened i found it near maps edge, but this time its not