Arma 3
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Improved Craters
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.119 MB
Nov 8, 2022 @ 11:05am
Nov 9, 2022 @ 10:31am
2 Change Notes ( view )

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Improved Craters

Description
Improved Craters

An improvement on the Simple Craters mod, fixing locality issues and adding extra features that weren't possible by keeping the mod server only. Required to run on all clients including server.

Tested in singleplayer and multiplayer.

Known issues
- Some smaller explosions like from rockets from helicopters sometimes don't leave craters.
- Crater decals don't scale.
- Aircraft come to a dead stop when they happen to fly over the area where the terrain is being deformed.

Features
- Craters are created when projectiles explode.
- Safe zone module.
- CBA settings for more customizability.
- Limit amount of decals.

Planned features
- Additional module to create craters in 3den.
- Dynamic decal sizes.
- Remove craters.
- Fix known issues.
- Add option to disable craters when projectile comes from player in an air vehicle.
Popular Discussions View All (2)
6
Dec 19, 2023 @ 8:49am
PINNED: Feature requests
Havoc
0
Nov 8, 2022 @ 11:14am
PINNED: Bug reports
Havoc
92 Comments
_mickey_ Jan 29 @ 1:06pm 
@Havoc I really hope that your mod is not dead, as they say in the comments below.
_mickey_ Jan 29 @ 1:04pm 
@Havoc hi!

Do you have the ability to replace the texture for all small explosions? The fact is that if player will activate the texture for small explosions in mod settings, then it will have a larger size than the texture for large explosions! This looks weird.

For example, if you compare RPG Launcher (HE-Shell) and RPG Launcher (AT-Shell), then HE-Shell corresponds to the big explosion, and AT-Shell corresponds to the small explosion, but when comparing textures AT-Shell (small explosion) texture there will always be more in his radius.

In addition, the texture color of a small explosion is always light brown, and the texture color of a large explosion alwais is black.This looks again weird. Could you make all the explosion decals black?
BUG: This mod will create "#crater" class object even for small arms ammunition. To check shot into ground and check output of: ( player nearObjects 500 ) apply { typeof _x; };
BIG GUY Nov 9, 2023 @ 5:00pm 
what is the crater decal called?
Adam Lee Baker Oct 25, 2023 @ 10:37am 
will this mod be revived?
Ace Oct 20, 2023 @ 6:36am 
Game stutters every time a crater is made. I ended up having to remove this because artillery bombardments causes the game to lock up for a split second every time an explosion hits.

A few mortars is one thing but start firing an MLRS and the game will lag out.
SuqFuqMaNeets Jul 30, 2023 @ 11:55pm 
mod is dead, sad to see it had potential
nerexis | nmilsim.wordpress.com Jul 21, 2023 @ 8:06am 
Please create a global CBA event or something like that so we can capture the event and perform some coding on it.
Lezard The Only One Apr 25, 2023 @ 4:28pm 
it dont
jack_4654 Apr 25, 2023 @ 4:28pm 
im gonna guess that it justs adds a area where craters wont appear