Arma 3
Improved Craters
100 Comments
JI bl C U 4 Mar 20 @ 11:50am 
And how make more dirt/sand decals after shots?
JI bl C U 4 Mar 20 @ 11:50am 
Hi, is there any parameters for maximum depth of craters made? Like set limit to 1m maximum
Nyxborne Mar 1 @ 4:55pm 
Is this not being maintained anymore?
Ubisetter Feb 26 @ 11:37am 
Last comment is so fuckin' real.
GG Alien Dec 24, 2024 @ 4:13pm 
boi we need this shit why isarma3 the only mil sim game bigdepresssion bohemia fuck you make real scenarios all i do is spend countless hours making bullshit that is only fun 10 percent ofthe time but i still love this game
老衲不杀生 Nov 13, 2024 @ 7:05am 
I don't know if you have noticed an issue, the shells are local to all players, and multiplayer mode may cause the "Explode" event to be triggered multiple times at the same time


My related solutions:

addMissionEventHandler ["ProjectileCreated", {
params ["_pro"];
_pro addEventHandler ["Explode", {
params ["_pro","_pos","_vel"];
_instigator = getShotParents _pro #1;
if (local _instigator || {isNull _instigator && {local _pro}}) then {
...........
Jerry_Lee Oct 6, 2024 @ 10:00am 
Its working again?!!!!!
[EC] HAWK Aug 2, 2024 @ 12:56am 
For this functionality try use AMS mod it works on sp an mp without problems
_mickey_ Jan 29, 2024 @ 1:06pm 
@Havoc I really hope that your mod is not dead, as they say in the comments below.
_mickey_ Jan 29, 2024 @ 1:04pm 
@Havoc hi!

Do you have the ability to replace the texture for all small explosions? The fact is that if player will activate the texture for small explosions in mod settings, then it will have a larger size than the texture for large explosions! This looks weird.

For example, if you compare RPG Launcher (HE-Shell) and RPG Launcher (AT-Shell), then HE-Shell corresponds to the big explosion, and AT-Shell corresponds to the small explosion, but when comparing textures AT-Shell (small explosion) texture there will always be more in his radius.

In addition, the texture color of a small explosion is always light brown, and the texture color of a large explosion alwais is black.This looks again weird. Could you make all the explosion decals black?
nerexis | nmilsim.wordpress.com Jan 21, 2024 @ 8:04am 
BUG: This mod will create "#crater" class object even for small arms ammunition. To check shot into ground and check output of: ( player nearObjects 500 ) apply { typeof _x; };
BIG GUY Nov 9, 2023 @ 5:00pm 
what is the crater decal called?
Adam Lee Baker Oct 25, 2023 @ 10:37am 
will this mod be revived?
Ace Oct 20, 2023 @ 6:36am 
Game stutters every time a crater is made. I ended up having to remove this because artillery bombardments causes the game to lock up for a split second every time an explosion hits.

A few mortars is one thing but start firing an MLRS and the game will lag out.
SuqFuqMaNeets Jul 30, 2023 @ 11:55pm 
mod is dead, sad to see it had potential
nerexis | nmilsim.wordpress.com Jul 21, 2023 @ 8:06am 
Please create a global CBA event or something like that so we can capture the event and perform some coding on it.
Lezard The Only One Apr 25, 2023 @ 4:28pm 
it dont
bjorn Apr 25, 2023 @ 4:28pm 
im gonna guess that it justs adds a area where craters wont appear
Lezard The Only One Apr 22, 2023 @ 1:00pm 
What does Safe Zone do ?
Yato_ZA Feb 27, 2023 @ 11:37am 
@Havoc - Hello sir, we've been using this mod on our dedicated server for several weeks now and can't get any craters to form outside of slamming AI helicopters into the ground.

We primarily use RHS Strike Packages to simulate Mortar or Howitzer barrages, AI helicopters armed with Hellfires and large caliber HE rounds have no effect.

Unsure on how to "replicate the issue" as the mod seems to have no effect at all.

Could be possible that the CBA settings aren't set correctly but we (my command team and myself) have no idea as we've not fiddled with the default settings in anyway.

Thanks
2High2Cry Feb 24, 2023 @ 11:03pm 
Great
nerexis | nmilsim.wordpress.com Feb 12, 2023 @ 6:00am 
BUG: We have tested it hard, and "Allow ground textures" option when enabled is causing a massive lag and desync in multiplayer gameplay. To reproduce it enable it and use Mi-24 with auto cannon to fire multiple rounds into the ground.
Mika [GER] Feb 9, 2023 @ 11:46am 
Is there a possibility of adding vanilla crater-objects to the spawned debries?
Piontkovsky Feb 1, 2023 @ 2:28am 
Атататататтатаа
soupream Jan 31, 2023 @ 11:37am 
@pjv are you using Bloodlust or similar? I've been playing antistasi with friends and whenever a vic cooked off, or there was a lot of instances where AI would take the damage effect the game would lag horribly
Havoc  [author] Jan 28, 2023 @ 1:12pm 
@Hawkins, just ran a mission with 15+ players on a dedicated server and could not replicate the issue.
Max200012 Jan 28, 2023 @ 2:38am 
same here
pjv Jan 24, 2023 @ 8:45am 
Is anyone else having massive lags when firing rockets from a helicopter? I drop down to 2 fps sometimes, i am trying to figure out if it's this mod or another one like Blastcore maybe
WorstPlayerYou'veEverSeen Jan 22, 2023 @ 4:19am 
BM21 from RHS makes too deep craters. Need a fix I guess.
1999NissanMicra Jan 20, 2023 @ 8:01am 
recommended however suggest not using it on roads cause might make logistics suffer
Hawkins Jan 17, 2023 @ 1:21pm 
Here's an example of the type of thing we're seeing after a single munition:

https://media.discordapp.net/attachments/1061064186702090270/1061477122478182492/20230107210524_1.jpg
Hawkins Jan 17, 2023 @ 1:20pm 
@Morbo doesn't seem to be. In the same environment with very few players, that same situation doesn't happen. If it were shrapnel, I'd expect that to be consistent.

We tested it on one of our servers with just a couple people, with no issues. Then came our weekly operation with ~66 people and it introduced a ton of lag whenever it made a set of craters.

Went back and tested it alone afterwards and couldn't get it to happen. Only known variable is the player count.
WhiteWolf Jan 17, 2023 @ 12:43pm 
No worries, I think it might possibly be a mod conflict, I was calling in artillery using simplex support systems.
Morbo513 Jan 17, 2023 @ 12:05pm 
@Hawkins Might this be due to ACE Shrapnel?
Havoc  [author] Jan 17, 2023 @ 11:47am 
@Hawkins I just tested it with an extra player on a dedicated server and I could not reproduce it. I'll be checking to see if I can reproduce it in a couple weeks with a larger player count so I'll get back to you.
Hawkins Jan 17, 2023 @ 11:36am 
@Havoc - Thanks! We've removed this from our modpack right now. We tested with 65 players, and dropped default mortars. Each mortar made the equivalent of 65 "impacts" with this - sometimes all in the same place (making super super deep craters) and sometimes in a tight scatter around the actual impact point.
Havoc  [author] Jan 17, 2023 @ 8:07am 
@Hawkins, I'll see if I can reproduce it and fix if needed.
WhiteWolf Jan 16, 2023 @ 4:46am 
Is anyone else getting the issue of the craters appearing in the wrong place on dedicated server?
Gavinda Jai~Jai Jan 14, 2023 @ 4:19am 
@Matt ive had no issues with simple craters on my dedi .. have u tried that one ?
Hawkins Jan 12, 2023 @ 1:02pm 
Did further testing of this. It's superb in single-player, but does not work properly on a dedicated server. Seems to do the crater differently for every single player (If you have 60 players on the server, one mortar = up to 60 craters)
Havoc  [author] Jan 12, 2023 @ 11:21am 
@LordBlueBaron22, Not at the moment, I'll probably pick it up again in the future.
@Warhamer Actual, It can happen with any aircraft.
LordBlueBaron22 Jan 11, 2023 @ 6:18pm 
Are you still working on this Havoc
Warhammer Actual Jan 11, 2023 @ 3:48pm 
Question does this happen (- Aircraft come to a dead stop when they happen to fly over the area where the terrain is being deformed)
with Ai aircraft, player controller, or both? Ty in advance for any response
Hawkins Jan 8, 2023 @ 12:53pm 
My unit has been having this cause multiple craters, particularly when using weapons from FIR AWS. One normal GBU32 can make ~10 overlapping craters. Is there a way to prevent this?

Is this due to the munition type, or is this due to the large player count on the server + script running for each player?
Pinch Cactus Jan 7, 2023 @ 11:23am 
@FMBRITG[S.A.D.T.]Lil ta rd jimme No you do not. Im using it on a server right now with no issues
FMBRITG SADT Lil tard jimme Jan 2, 2023 @ 11:49am 
do I need both simple craters and improved craters? Because IC does not work on my dedicated server but it works on solo missions and my own testing
_mickey_ Dec 27, 2022 @ 4:01am 
@Havoc Thank you so much!!!
Havoc  [author] Dec 27, 2022 @ 3:54am 
@_mickey_ Try disabling it. And as to disabling craters when player is in an air vehicle, I'll add it to the list of planned features.
_mickey_ Dec 27, 2022 @ 2:25am 
@Havoc

1) I have enabled this checkbox, but it did not help to avoid problems. Please explain how "Adjust objects" works What exactly the player should adjust?

2) tell please - you don't have the ability to create new checkbox - "disable craters when the player is in an air vehicle"? In fact, craters are not super needed, if the player flies. This will not be visible from a great height. It will just creates problems for air gameplay.
Havoc  [author] Dec 26, 2022 @ 2:19pm 
@_mickey_ There is a CBA option called "Adjust objects" that can fix the issue, with one downside: Deep enough craters will produce flying objects.